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Fix missing release of resources
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@@ -1558,6 +1558,8 @@ void ShaderDebugging::Init(WrappedID3D11Device *device)
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void ShaderDebugging::Release()
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{
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SAFE_RELEASE(MathCS);
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SAFE_RELEASE(SampleVS);
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SAFE_RELEASE(SamplePS);
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SAFE_RELEASE(ParamBuf);
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SAFE_RELEASE(OutBuf);
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SAFE_RELEASE(OutStageBuf);
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