mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-09-23 06:05:45 +00:00
[Coverity] Remove float * parameter for cbuffer data, change to void *
This commit is contained in:
@@ -2366,7 +2366,7 @@ uint32_t D3D11DebugManager::PickVertex(uint32_t eventID, const MeshDisplay &cfg,
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ID3D11ShaderResourceView *srvs[2] = {m_DebugRender.PickIBSRV, m_DebugRender.PickVBSRV};
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ID3D11Buffer *buf = MakeCBuffer((float *)&cbuf, sizeof(cbuf));
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ID3D11Buffer *buf = MakeCBuffer(&cbuf, sizeof(cbuf));
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m_pImmediateContext->CSSetConstantBuffers(0, 1, &buf);
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@@ -3497,7 +3497,7 @@ ResourceId D3D11DebugManager::RenderOverlay(ResourceId texid, FormatComponentTyp
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pixelData.InverseRangeSize = views[0].TopLeftY;
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pixelData.TextureResolutionPS = Vec3f(views[0].Width, views[0].Height, 0.0f);
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ID3D11Buffer *buf = MakeCBuffer((float *)&pixelData, sizeof(DebugPixelCBufferData));
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ID3D11Buffer *buf = MakeCBuffer(&pixelData, sizeof(DebugPixelCBufferData));
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m_pImmediateContext->PSSetConstantBuffers(1, 1, &buf);
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@@ -3524,7 +3524,7 @@ ResourceId D3D11DebugManager::RenderOverlay(ResourceId texid, FormatComponentTyp
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pixelData.InverseRangeSize = scissorview.TopLeftY;
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pixelData.TextureResolutionPS = Vec3f(scissorview.Width, scissorview.Height, 0.0f);
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buf = MakeCBuffer((float *)&pixelData, sizeof(DebugPixelCBufferData));
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buf = MakeCBuffer(&pixelData, sizeof(DebugPixelCBufferData));
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m_pImmediateContext->PSSetConstantBuffers(1, 1, &buf);
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@@ -3824,7 +3824,7 @@ ResourceId D3D11DebugManager::RenderOverlay(ResourceId texid, FormatComponentTyp
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m_pImmediateContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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m_pImmediateContext->IASetInputLayout(NULL);
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ID3D11Buffer *buf = MakeCBuffer((float *)&overdrawRamp[0].x, sizeof(overdrawRamp));
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ID3D11Buffer *buf = MakeCBuffer(&overdrawRamp[0].x, sizeof(overdrawRamp));
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m_pImmediateContext->PSSetConstantBuffers(0, 1, &buf);
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@@ -4548,8 +4548,8 @@ vector<PixelModification> D3D11DebugManager::PixelHistory(vector<EventUsage> eve
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ID3D11Buffer *shadoutsrcxyCBuf = MakeCBuffer(sizeof(shadoutsrcxyData));
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ID3D11Buffer *storexyCBuf = MakeCBuffer(sizeof(srcxyData));
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FillCBuffer(srcxyCBuf, (float *)srcxyData, sizeof(srcxyData));
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FillCBuffer(shadoutsrcxyCBuf, (float *)srcxyData, sizeof(shadoutsrcxyData));
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FillCBuffer(srcxyCBuf, srcxyData, sizeof(srcxyData));
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FillCBuffer(shadoutsrcxyCBuf, srcxyData, sizeof(shadoutsrcxyData));
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// so we do:
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// per sample: orig depth --copy--> depthCopyXXX (created/upsized on demand) --CS pixel copy-->
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@@ -569,7 +569,7 @@ ID3D11Buffer *D3D11DebugManager::MakeCBuffer(UINT size)
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return ret;
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}
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void D3D11DebugManager::FillCBuffer(ID3D11Buffer *buf, float *data, size_t size)
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void D3D11DebugManager::FillCBuffer(ID3D11Buffer *buf, const void *data, size_t size)
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{
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D3D11_MAPPED_SUBRESOURCE mapped;
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@@ -586,7 +586,7 @@ void D3D11DebugManager::FillCBuffer(ID3D11Buffer *buf, float *data, size_t size)
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}
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}
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ID3D11Buffer *D3D11DebugManager::MakeCBuffer(float *data, size_t size)
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ID3D11Buffer *D3D11DebugManager::MakeCBuffer(const void *data, size_t size)
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{
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int idx = m_DebugRender.publicCBufIdx;
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@@ -1506,7 +1506,7 @@ bool D3D11DebugManager::InitFontRendering()
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glyphData[(i + 1) * 2 + 1] = Vec4f(b->x0, b->y0, b->x1, b->y1);
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}
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FillCBuffer(m_Font.GlyphData, (float *)&glyphData, sizeof(glyphData));
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FillCBuffer(m_Font.GlyphData, &glyphData, sizeof(glyphData));
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m_Font.CBuffer = MakeCBuffer(sizeof(FontCBuffer));
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@@ -1875,7 +1875,7 @@ bool D3D11DebugManager::GetHistogram(ResourceId texid, uint32_t sliceFace, uint3
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if(details.texType == eTexType_3D)
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cdata.HistogramSlice = float(sliceFace) / float(details.texDepth);
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ID3D11Buffer *cbuf = MakeCBuffer((float *)&cdata, sizeof(cdata));
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ID3D11Buffer *cbuf = MakeCBuffer(&cdata, sizeof(cdata));
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UINT zeroes[] = {0, 0, 0, 0};
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m_pImmediateContext->ClearUnorderedAccessViewUint(m_DebugRender.histogramUAV, zeroes);
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@@ -1976,7 +1976,7 @@ bool D3D11DebugManager::GetMinMax(ResourceId texid, uint32_t sliceFace, uint32_t
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if(details.texType == eTexType_3D)
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cdata.HistogramSlice = float(sliceFace) / float(details.texDepth);
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ID3D11Buffer *cbuf = MakeCBuffer((float *)&cdata, sizeof(cdata));
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ID3D11Buffer *cbuf = MakeCBuffer(&cdata, sizeof(cdata));
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m_pImmediateContext->OMSetRenderTargetsAndUnorderedAccessViews(0, NULL, NULL, 0, 0, NULL, NULL);
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@@ -2315,7 +2315,7 @@ void D3D11DebugManager::CopyArrayToTex2DMS(ID3D11Texture2D *destMS, ID3D11Textur
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{
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uint32_t cdata[4] = {descMS.SampleDesc.Count, 1000, 0, slice};
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ID3D11Buffer *cbuf = MakeCBuffer((float *)cdata, sizeof(cdata));
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ID3D11Buffer *cbuf = MakeCBuffer(cdata, sizeof(cdata));
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m_pImmediateContext->PSSetConstantBuffers(0, 1, &cbuf);
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@@ -2404,7 +2404,7 @@ void D3D11DebugManager::CopyArrayToTex2DMS(ID3D11Texture2D *destMS, ID3D11Textur
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{
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uint32_t cdata[4] = {descMS.SampleDesc.Count, stencilval, 0, slice};
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ID3D11Buffer *cbuf = MakeCBuffer((float *)cdata, sizeof(cdata));
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ID3D11Buffer *cbuf = MakeCBuffer(cdata, sizeof(cdata));
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m_pImmediateContext->PSSetConstantBuffers(0, 1, &cbuf);
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@@ -2614,7 +2614,7 @@ void D3D11DebugManager::CopyTex2DMSToArray(ID3D11Texture2D *destArray, ID3D11Tex
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{
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uint32_t cdata[4] = {descMS.SampleDesc.Count, 1000, sample, slice};
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ID3D11Buffer *cbuf = MakeCBuffer((float *)cdata, sizeof(cdata));
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ID3D11Buffer *cbuf = MakeCBuffer(cdata, sizeof(cdata));
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m_pImmediateContext->PSSetConstantBuffers(0, 1, &cbuf);
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@@ -2706,7 +2706,7 @@ void D3D11DebugManager::CopyTex2DMSToArray(ID3D11Texture2D *destArray, ID3D11Tex
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{
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uint32_t cdata[4] = {descMS.SampleDesc.Count, stencilval, sample, slice};
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ID3D11Buffer *cbuf = MakeCBuffer((float *)cdata, sizeof(cdata));
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ID3D11Buffer *cbuf = MakeCBuffer(cdata, sizeof(cdata));
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m_pImmediateContext->PSSetConstantBuffers(0, 1, &cbuf);
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@@ -3186,7 +3186,7 @@ void D3D11DebugManager::RenderTextInternal(float x, float y, const char *text)
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D3D11_MAPPED_SUBRESOURCE mapped;
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FillCBuffer(m_Font.CBuffer, (float *)&data, sizeof(FontCBuffer));
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FillCBuffer(m_Font.CBuffer, &data, sizeof(FontCBuffer));
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HRESULT hr = m_pImmediateContext->Map(m_Font.CharBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
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@@ -3509,8 +3509,8 @@ bool D3D11DebugManager::RenderTexture(TextureDisplay cfg, bool blendAlpha)
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pixelData.OutputDisplayFormat |= TEXDISPLAY_GAMMA_CURVE;
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}
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FillCBuffer(m_DebugRender.GenericVSCBuffer, (float *)&vertexData, sizeof(DebugVertexCBuffer));
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FillCBuffer(m_DebugRender.GenericPSCBuffer, (float *)&pixelData, sizeof(DebugPixelCBufferData));
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FillCBuffer(m_DebugRender.GenericVSCBuffer, &vertexData, sizeof(DebugVertexCBuffer));
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FillCBuffer(m_DebugRender.GenericPSCBuffer, &pixelData, sizeof(DebugPixelCBufferData));
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// can't just clear state because we need to keep things like render targets.
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{
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@@ -3590,7 +3590,7 @@ void D3D11DebugManager::RenderHighlightBox(float w, float h, float scale)
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vertCBuffer.LineStrip = 1;
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vconst = MakeCBuffer((float *)&vertCBuffer, sizeof(vertCBuffer));
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vconst = MakeCBuffer(&vertCBuffer, sizeof(vertCBuffer));
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m_pImmediateContext->HSSetShader(NULL, NULL, 0);
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m_pImmediateContext->DSSetShader(NULL, NULL, 0);
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@@ -3617,7 +3617,7 @@ void D3D11DebugManager::RenderHighlightBox(float w, float h, float scale)
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overlayConsts[0] = overlayConsts[1] = overlayConsts[2] = 0.0f;
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vconst = MakeCBuffer((float *)&vertCBuffer, sizeof(vertCBuffer));
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vconst = MakeCBuffer(&vertCBuffer, sizeof(vertCBuffer));
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pconst = MakeCBuffer(overlayConsts, sizeof(overlayConsts));
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m_pImmediateContext->VSSetConstantBuffers(0, 1, &vconst);
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@@ -3642,7 +3642,7 @@ void D3D11DebugManager::RenderCheckerboard(Vec3f light, Vec3f dark)
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vertexData.LineStrip = 0;
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FillCBuffer(m_DebugRender.GenericVSCBuffer, (float *)&vertexData, sizeof(DebugVertexCBuffer));
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FillCBuffer(m_DebugRender.GenericVSCBuffer, &vertexData, sizeof(DebugVertexCBuffer));
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DebugPixelCBufferData pixelData;
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@@ -3651,7 +3651,7 @@ void D3D11DebugManager::RenderCheckerboard(Vec3f light, Vec3f dark)
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pixelData.Channels = Vec4f(light.x, light.y, light.z, 0.0f);
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pixelData.WireframeColour = dark;
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FillCBuffer(m_DebugRender.GenericPSCBuffer, (float *)&pixelData, sizeof(DebugPixelCBufferData));
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FillCBuffer(m_DebugRender.GenericPSCBuffer, &pixelData, sizeof(DebugPixelCBufferData));
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// can't just clear state because we need to keep things like render targets.
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{
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@@ -4611,7 +4611,7 @@ void D3D11DebugManager::RenderMesh(uint32_t eventID, const vector<MeshFormat> &s
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pixelData.OutputDisplayFormat = MESHDISPLAY_SOLID;
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pixelData.WireframeColour = Vec3f(0.0f, 0.0f, 0.0f);
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FillCBuffer(m_DebugRender.GenericPSCBuffer, (float *)&pixelData, sizeof(DebugPixelCBufferData));
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FillCBuffer(m_DebugRender.GenericPSCBuffer, &pixelData, sizeof(DebugPixelCBufferData));
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m_pImmediateContext->PSSetConstantBuffers(1, 1, &m_DebugRender.GenericPSCBuffer);
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m_pImmediateContext->PSSetShader(m_DebugRender.WireframePS, NULL, 0);
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@@ -4729,7 +4729,7 @@ void D3D11DebugManager::RenderMesh(uint32_t eventID, const vector<MeshFormat> &s
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vertexData.ModelViewProj = projMat.Mul(camMat.Mul(guessProjInv));
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}
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FillCBuffer(m_DebugRender.GenericVSCBuffer, (float *)&vertexData, sizeof(DebugVertexCBuffer));
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FillCBuffer(m_DebugRender.GenericVSCBuffer, &vertexData, sizeof(DebugVertexCBuffer));
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m_pImmediateContext->VSSetConstantBuffers(0, 1, &m_DebugRender.GenericVSCBuffer);
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m_pImmediateContext->PSSetConstantBuffers(1, 1, &m_DebugRender.GenericPSCBuffer);
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@@ -4756,8 +4756,7 @@ void D3D11DebugManager::RenderMesh(uint32_t eventID, const vector<MeshFormat> &s
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if(fmt.buf != ResourceId())
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{
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pixelData.WireframeColour = Vec3f(fmt.meshColour.x, fmt.meshColour.y, fmt.meshColour.z);
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FillCBuffer(m_DebugRender.GenericPSCBuffer, (float *)&pixelData,
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sizeof(DebugPixelCBufferData));
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FillCBuffer(m_DebugRender.GenericPSCBuffer, &pixelData, sizeof(DebugPixelCBufferData));
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m_pImmediateContext->IASetPrimitiveTopology(MakeD3DPrimitiveTopology(fmt.topo));
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@@ -4840,7 +4839,7 @@ void D3D11DebugManager::RenderMesh(uint32_t eventID, const vector<MeshFormat> &s
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if(cfg.solidShadeMode == eShade_Secondary && cfg.second.showAlpha)
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pixelData.OutputDisplayFormat = MESHDISPLAY_SECONDARY_ALPHA;
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pixelData.WireframeColour = Vec3f(0.8f, 0.8f, 0.0f);
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FillCBuffer(m_DebugRender.GenericPSCBuffer, (float *)&pixelData, sizeof(DebugPixelCBufferData));
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FillCBuffer(m_DebugRender.GenericPSCBuffer, &pixelData, sizeof(DebugPixelCBufferData));
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m_pImmediateContext->PSSetConstantBuffers(1, 1, &m_DebugRender.GenericPSCBuffer);
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@@ -4850,7 +4849,7 @@ void D3D11DebugManager::RenderMesh(uint32_t eventID, const vector<MeshFormat> &s
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geomData.InvProj = projMat.Inverse();
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FillCBuffer(m_DebugRender.GenericGSCBuffer, (float *)&geomData, sizeof(DebugGeometryCBuffer));
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FillCBuffer(m_DebugRender.GenericGSCBuffer, &geomData, sizeof(DebugGeometryCBuffer));
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m_pImmediateContext->GSSetConstantBuffers(0, 1, &m_DebugRender.GenericGSCBuffer);
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m_pImmediateContext->GSSetShader(m_DebugRender.MeshGS, NULL, 0);
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@@ -4876,7 +4875,7 @@ void D3D11DebugManager::RenderMesh(uint32_t eventID, const vector<MeshFormat> &s
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pixelData.OutputDisplayFormat = MESHDISPLAY_SOLID;
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pixelData.WireframeColour =
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Vec3f(cfg.position.meshColour.x, cfg.position.meshColour.y, cfg.position.meshColour.z);
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FillCBuffer(m_DebugRender.GenericPSCBuffer, (float *)&pixelData, sizeof(DebugPixelCBufferData));
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FillCBuffer(m_DebugRender.GenericPSCBuffer, &pixelData, sizeof(DebugPixelCBufferData));
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m_pImmediateContext->PSSetConstantBuffers(1, 1, &m_DebugRender.GenericPSCBuffer);
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@@ -4897,7 +4896,7 @@ void D3D11DebugManager::RenderMesh(uint32_t eventID, const vector<MeshFormat> &s
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// set up state for drawing helpers
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{
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vertexData.ModelViewProj = projMat.Mul(camMat);
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FillCBuffer(m_DebugRender.GenericVSCBuffer, (float *)&vertexData, sizeof(DebugVertexCBuffer));
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FillCBuffer(m_DebugRender.GenericVSCBuffer, &vertexData, sizeof(DebugVertexCBuffer));
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m_pImmediateContext->RSSetState(m_SolidHelpersRS);
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@@ -4922,15 +4921,15 @@ void D3D11DebugManager::RenderMesh(uint32_t eventID, const vector<MeshFormat> &s
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m_pImmediateContext->IASetInputLayout(m_DebugRender.GenericLayout);
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pixelData.WireframeColour = Vec3f(1.0f, 0.0f, 0.0f);
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FillCBuffer(m_DebugRender.GenericPSCBuffer, (float *)&pixelData, sizeof(DebugPixelCBufferData));
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FillCBuffer(m_DebugRender.GenericPSCBuffer, &pixelData, sizeof(DebugPixelCBufferData));
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m_pImmediateContext->Draw(2, 0);
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pixelData.WireframeColour = Vec3f(0.0f, 1.0f, 0.0f);
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FillCBuffer(m_DebugRender.GenericPSCBuffer, (float *)&pixelData, sizeof(DebugPixelCBufferData));
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FillCBuffer(m_DebugRender.GenericPSCBuffer, &pixelData, sizeof(DebugPixelCBufferData));
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m_pImmediateContext->Draw(2, 2);
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pixelData.WireframeColour = Vec3f(0.0f, 0.0f, 1.0f);
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FillCBuffer(m_DebugRender.GenericPSCBuffer, (float *)&pixelData, sizeof(DebugPixelCBufferData));
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FillCBuffer(m_DebugRender.GenericPSCBuffer, &pixelData, sizeof(DebugPixelCBufferData));
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m_pImmediateContext->Draw(2, 4);
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}
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@@ -5316,7 +5315,7 @@ void D3D11DebugManager::RenderMesh(uint32_t eventID, const vector<MeshFormat> &s
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m_pImmediateContext->IASetInputLayout(m_DebugRender.GenericLayout);
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}
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FillCBuffer(m_DebugRender.GenericVSCBuffer, (float *)&vertexData, sizeof(DebugVertexCBuffer));
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FillCBuffer(m_DebugRender.GenericVSCBuffer, &vertexData, sizeof(DebugVertexCBuffer));
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D3D11_MAPPED_SUBRESOURCE mapped;
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HRESULT hr = S_OK;
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@@ -5332,7 +5331,7 @@ void D3D11DebugManager::RenderMesh(uint32_t eventID, const vector<MeshFormat> &s
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// Draw active primitive (red)
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pixelData.WireframeColour = Vec3f(1.0f, 0.0f, 0.0f);
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FillCBuffer(m_DebugRender.GenericPSCBuffer, (float *)&pixelData, sizeof(DebugPixelCBufferData));
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FillCBuffer(m_DebugRender.GenericPSCBuffer, &pixelData, sizeof(DebugPixelCBufferData));
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if(activePrim.size() >= primSize)
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{
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@@ -5352,7 +5351,7 @@ void D3D11DebugManager::RenderMesh(uint32_t eventID, const vector<MeshFormat> &s
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// Draw adjacent primitives (green)
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pixelData.WireframeColour = Vec3f(0.0f, 1.0f, 0.0f);
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FillCBuffer(m_DebugRender.GenericPSCBuffer, (float *)&pixelData, sizeof(DebugPixelCBufferData));
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FillCBuffer(m_DebugRender.GenericPSCBuffer, &pixelData, sizeof(DebugPixelCBufferData));
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if(adjacentPrimVertices.size() >= primSize && (adjacentPrimVertices.size() % primSize) == 0)
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{
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@@ -5376,11 +5375,11 @@ void D3D11DebugManager::RenderMesh(uint32_t eventID, const vector<MeshFormat> &s
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float asp = float(GetWidth()) / float(GetHeight());
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vertexData.SpriteSize = Vec2f(scale / asp, scale);
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FillCBuffer(m_DebugRender.GenericVSCBuffer, (float *)&vertexData, sizeof(DebugVertexCBuffer));
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FillCBuffer(m_DebugRender.GenericVSCBuffer, &vertexData, sizeof(DebugVertexCBuffer));
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// Draw active vertex (blue)
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pixelData.WireframeColour = Vec3f(0.0f, 0.0f, 1.0f);
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FillCBuffer(m_DebugRender.GenericPSCBuffer, (float *)&pixelData, sizeof(DebugPixelCBufferData));
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FillCBuffer(m_DebugRender.GenericPSCBuffer, &pixelData, sizeof(DebugPixelCBufferData));
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m_pImmediateContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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@@ -5403,7 +5402,7 @@ void D3D11DebugManager::RenderMesh(uint32_t eventID, const vector<MeshFormat> &s
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// Draw inactive vertices (green)
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pixelData.WireframeColour = Vec3f(0.0f, 1.0f, 0.0f);
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FillCBuffer(m_DebugRender.GenericPSCBuffer, (float *)&pixelData, sizeof(DebugPixelCBufferData));
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FillCBuffer(m_DebugRender.GenericPSCBuffer, &pixelData, sizeof(DebugPixelCBufferData));
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for(size_t i = 0; i < inactiveVertices.size(); i++)
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{
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@@ -5437,7 +5436,7 @@ void D3D11DebugManager::RenderMesh(uint32_t eventID, const vector<MeshFormat> &s
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vertexData.SpriteSize = Vec2f();
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vertexData.ModelViewProj = projMat.Mul(camMat);
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FillCBuffer(m_DebugRender.GenericVSCBuffer, (float *)&vertexData, sizeof(DebugVertexCBuffer));
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FillCBuffer(m_DebugRender.GenericVSCBuffer, &vertexData, sizeof(DebugVertexCBuffer));
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HRESULT hr =
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m_pImmediateContext->Map(m_TriHighlightHelper, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapped);
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@@ -5478,7 +5477,7 @@ void D3D11DebugManager::RenderMesh(uint32_t eventID, const vector<MeshFormat> &s
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m_pImmediateContext->IASetInputLayout(m_DebugRender.GenericLayout);
|
||||
|
||||
pixelData.WireframeColour = Vec3f(0.2f, 0.2f, 1.0f);
|
||||
FillCBuffer(m_DebugRender.GenericPSCBuffer, (float *)&pixelData, sizeof(DebugPixelCBufferData));
|
||||
FillCBuffer(m_DebugRender.GenericPSCBuffer, &pixelData, sizeof(DebugPixelCBufferData));
|
||||
|
||||
m_pImmediateContext->Draw(24, 0);
|
||||
|
||||
@@ -5493,7 +5492,7 @@ void D3D11DebugManager::RenderMesh(uint32_t eventID, const vector<MeshFormat> &s
|
||||
|
||||
vertexData.SpriteSize = Vec2f();
|
||||
vertexData.ModelViewProj = projMat.Mul(camMat.Mul(guessProjInv));
|
||||
FillCBuffer(m_DebugRender.GenericVSCBuffer, (float *)&vertexData, sizeof(DebugVertexCBuffer));
|
||||
FillCBuffer(m_DebugRender.GenericVSCBuffer, &vertexData, sizeof(DebugVertexCBuffer));
|
||||
|
||||
m_pImmediateContext->IASetVertexBuffers(0, 1, &m_FrustumHelper, (UINT *)&strides,
|
||||
(UINT *)&offsets);
|
||||
@@ -5501,7 +5500,7 @@ void D3D11DebugManager::RenderMesh(uint32_t eventID, const vector<MeshFormat> &s
|
||||
m_pImmediateContext->IASetInputLayout(m_DebugRender.GenericLayout);
|
||||
|
||||
pixelData.WireframeColour = Vec3f(1.0f, 1.0f, 1.0f);
|
||||
FillCBuffer(m_DebugRender.GenericPSCBuffer, (float *)&pixelData, sizeof(DebugPixelCBufferData));
|
||||
FillCBuffer(m_DebugRender.GenericPSCBuffer, &pixelData, sizeof(DebugPixelCBufferData));
|
||||
|
||||
m_pImmediateContext->Draw(24, 0);
|
||||
}
|
||||
|
||||
@@ -157,7 +157,7 @@ public:
|
||||
void RenderText(float x, float y, const char *textfmt, ...);
|
||||
void RenderMesh(uint32_t eventID, const vector<MeshFormat> &secondaryDraws, const MeshDisplay &cfg);
|
||||
|
||||
ID3D11Buffer *MakeCBuffer(float *data, size_t size);
|
||||
ID3D11Buffer *MakeCBuffer(const void *data, size_t size);
|
||||
|
||||
string GetShaderBlob(const char *source, const char *entry, const uint32_t compileFlags,
|
||||
const char *profile, ID3DBlob **srcblob);
|
||||
@@ -592,5 +592,5 @@ private:
|
||||
|
||||
void FillTimers(CounterContext &ctx, const DrawcallTreeNode &drawnode);
|
||||
|
||||
void FillCBuffer(ID3D11Buffer *buf, float *data, size_t size);
|
||||
void FillCBuffer(ID3D11Buffer *buf, const void *data, size_t size);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user