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Fix typo in name GetInitialShaderBob() -> GetInitialShaderBlob()
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@@ -164,7 +164,7 @@ void WrappedShader::ShaderEntry::Reload()
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m_Access.clear();
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if(m_Bytecode.empty() && m_DXBCFile)
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{
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m_Bytecode = m_DXBCFile->GetInitialShaderBob();
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m_Bytecode = m_DXBCFile->GetInitialShaderBlob();
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if(m_Bytecode.empty())
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m_Bytecode = m_DXBCFile->GetShaderBlob();
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}
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@@ -203,7 +203,7 @@ public:
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uint32_t Major = 0, Minor = 0;
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} m_Version;
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const bytebuf &GetInitialShaderBob() const { return m_InitialShaderBlob; }
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const bytebuf &GetInitialShaderBlob() const { return m_InitialShaderBlob; }
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const bytebuf &GetShaderBlob() const { return m_ShaderBlob; }
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const IDebugInfo *GetDebugInfo() const { return m_DebugInfo; }
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const Reflection *GetReflection() const { return m_Reflection; }
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