Bump up number of texture records

This commit is contained in:
Baldur Karlsson
2014-06-24 15:51:53 +01:00
parent c25c0dae9d
commit 4bcb81e294
+1 -1
View File
@@ -99,7 +99,7 @@ class WrappedOpenGL
{ ((WrappedOpenGL *)userParam)->DebugSnoop(source, type, id, severity, length, message); }
// state
GLResourceRecord *m_TextureRecord[128]; // TODO this needs on per texture type :(
GLResourceRecord *m_TextureRecord[256]; // TODO this needs on per texture type :(
GLResourceRecord *m_BufferRecord[16];
GLResourceRecord *m_VertexArrayRecord;
GLResourceRecord *m_DrawFramebufferRecord;