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Bump up number of texture records
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@@ -99,7 +99,7 @@ class WrappedOpenGL
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{ ((WrappedOpenGL *)userParam)->DebugSnoop(source, type, id, severity, length, message); }
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// state
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GLResourceRecord *m_TextureRecord[128]; // TODO this needs on per texture type :(
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GLResourceRecord *m_TextureRecord[256]; // TODO this needs on per texture type :(
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GLResourceRecord *m_BufferRecord[16];
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GLResourceRecord *m_VertexArrayRecord;
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GLResourceRecord *m_DrawFramebufferRecord;
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