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If filename specified is "", default to "shader" so it's not unnamed
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@@ -1501,9 +1501,12 @@ SPDBChunk::SPDBChunk(void *chunk)
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PDBStream &s = streams[it->second];
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PageMapping fileContents(pages, header->PageSize, &s.pageIndices[0], (uint32_t)s.pageIndices.size());
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char *filename = (char *)it->first.c_str();
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const char *filename = (const char *)it->first.c_str();
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filename += sizeof("/src/files/")-1;
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if(filename[0] == 0)
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filename = "shader";
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Files.push_back( make_pair(filename, (char *)fileContents.Data()) );
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}
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}
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