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Rename remote_replay.cpp to remote_server.cpp
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@@ -74,7 +74,7 @@ set(sources
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core/core.h
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core/crash_handler.h
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core/remote_access.cpp
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core/remote_replay.cpp
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core/remote_server.cpp
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core/replay_proxy.cpp
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core/replay_proxy.h
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core/resource_manager.cpp
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@@ -292,7 +292,7 @@
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<ClCompile Include="core\core.cpp" />
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<ClCompile Include="core\image_viewer.cpp" />
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<ClCompile Include="core\remote_access.cpp" />
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<ClCompile Include="core\remote_replay.cpp" />
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<ClCompile Include="core\remote_server.cpp" />
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<ClCompile Include="core\replay_proxy.cpp" />
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<ClCompile Include="core\resource_manager.cpp" />
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<ClCompile Include="data\glsl_shaders.cpp" />
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@@ -293,9 +293,6 @@
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<ClCompile Include="core\remote_access.cpp">
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<Filter>Core\networking</Filter>
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</ClCompile>
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<ClCompile Include="core\remote_replay.cpp">
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<Filter>Core\networking</Filter>
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</ClCompile>
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<ClCompile Include="core\replay_proxy.cpp">
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<Filter>Core\networking</Filter>
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</ClCompile>
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@@ -416,6 +413,9 @@
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<ClCompile Include="data\glsl_shaders.cpp">
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<Filter>Resources</Filter>
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</ClCompile>
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<ClCompile Include="core\remote_server.cpp">
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<Filter>Core\networking</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="os\win32\comexport.def">
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