Skip listing buffers in GL that aren't from the capture itself

This commit is contained in:
baldurk
2017-06-07 23:02:43 +01:00
parent 9e3a603035
commit 4c64a3e42d
+6
View File
@@ -144,7 +144,13 @@ vector<ResourceId> GLReplay::GetBuffers()
vector<ResourceId> ret;
for(auto it = m_pDriver->m_Buffers.begin(); it != m_pDriver->m_Buffers.end(); ++it)
{
// skip buffers that aren't from the log
if(m_pDriver->GetResourceManager()->GetOriginalID(it->first) == it->first)
continue;
ret.push_back(it->first);
}
return ret;
}