Fix string comparison being the wrong way around on input bytecode check

This commit is contained in:
baldurk
2017-10-05 12:03:29 +01:00
parent 16b8a4795b
commit 4cd36280e8
@@ -1175,7 +1175,7 @@ void D3D11PipelineStateViewer::setState()
QString VSname = VS[i].semanticIdxName;
// misorder or misnamed semantics
if(!IAname.compare(VSname, Qt::CaseInsensitive))
if(IAname.compare(VSname, Qt::CaseInsensitive))
mismatchDetails += tr("IA bytecode semantic %1: %2 != VS bytecode semantic %1: %3\n")
.arg(i)
.arg(IAname)