mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-08-24 23:46:41 +00:00
Fix string comparison being the wrong way around on input bytecode check
This commit is contained in:
@@ -1175,7 +1175,7 @@ void D3D11PipelineStateViewer::setState()
|
||||
QString VSname = VS[i].semanticIdxName;
|
||||
|
||||
// misorder or misnamed semantics
|
||||
if(!IAname.compare(VSname, Qt::CaseInsensitive))
|
||||
if(IAname.compare(VSname, Qt::CaseInsensitive))
|
||||
mismatchDetails += tr("IA bytecode semantic %1: %2 != VS bytecode semantic %1: %3\n")
|
||||
.arg(i)
|
||||
.arg(IAname)
|
||||
|
||||
Reference in New Issue
Block a user