mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-08-06 14:51:04 +00:00
Add function to patch mesh shader DXIL to store mesh output
* See equivalent previous Vulkan commit for more notes.
This commit is contained in:
@@ -46,6 +46,25 @@ struct ScopedOOMHandle12
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WrappedID3D12Device *m_pDevice;
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};
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struct OutDXILSigLocation
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{
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uint32_t offset;
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uint32_t scalarElemSize;
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uint32_t rowCount;
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uint32_t colCount;
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};
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struct OutDXILMeshletLayout
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{
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rdcarray<OutDXILSigLocation> sigLocations;
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uint32_t meshletByteSize;
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uint32_t indexCountPerPrim;
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uint32_t vertArrayLength;
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uint32_t primArrayLength;
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uint32_t vertStride;
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uint32_t primStride;
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};
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enum PayloadCopyDir
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{
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BufferToPayload,
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@@ -1074,6 +1093,814 @@ static void ConvertToFixedDXILAmpFeeder(const DXBC::DXBCContainer *dxbc, uint32_
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{dimX, dimY, dimZ, payloadVariable}));
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editor.AddInstruction(f, editor.CreateInstruction(Operation::Ret, voidType, {}));
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}
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static void AddDXILMeshShaderOutputStores(const DXBC::DXBCContainer *dxbc, uint32_t space,
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bool readAmpOffset, rdcfixedarray<uint32_t, 3> dispatchDim,
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OutDXILMeshletLayout &layout, bytebuf &editedBlob)
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{
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using namespace DXIL;
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ProgramEditor editor(dxbc, editedBlob);
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bool isShaderModel6_6OrAbove =
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dxbc->m_Version.Major > 6 || (dxbc->m_Version.Major == 6 && dxbc->m_Version.Minor >= 6);
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const Type *i32 = editor.GetInt32Type();
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const Type *i8 = editor.GetInt8Type();
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const Type *i1 = editor.GetBoolType();
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const Type *voidType = editor.GetVoidType();
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const Type *handleType = editor.CreateNamedStructType(
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"dx.types.Handle", {editor.CreatePointerType(i8, Type::PointerAddrSpace::Default)});
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const Function *createHandle = NULL;
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const Function *createHandleFromBinding = NULL;
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const Function *annotateHandle = NULL;
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// reading from a binding uses a different function in SM6.6+
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if(isShaderModel6_6OrAbove)
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{
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const Type *resBindType = editor.CreateNamedStructType("dx.types.ResBind", {i32, i32, i32, i8});
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createHandleFromBinding = editor.DeclareFunction("dx.op.createHandleFromBinding", handleType,
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{i32, resBindType, i32, i1},
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Attribute::NoUnwind | Attribute::ReadNone);
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const Type *resourcePropertiesType =
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editor.CreateNamedStructType("dx.types.ResourceProperties", {i32, i32});
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annotateHandle = editor.DeclareFunction("dx.op.annotateHandle", handleType,
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{i32, handleType, resourcePropertiesType},
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Attribute::NoUnwind | Attribute::ReadNone);
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}
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else if(!createHandle && !isShaderModel6_6OrAbove)
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{
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createHandle = editor.DeclareFunction("dx.op.createHandle", handleType, {i32, i8, i32, i32, i1},
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Attribute::NoUnwind | Attribute::ReadOnly);
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}
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const Function *flattenedThreadIdInGroup = editor.DeclareFunction(
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"dx.op.flattenedThreadIdInGroup.i32", i32, {i32}, Attribute::NoUnwind | Attribute::ReadNone);
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const Function *groupId = editor.DeclareFunction("dx.op.groupId.i32", i32, {i32, i32},
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Attribute::NoUnwind | Attribute::ReadNone);
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const Function *getMeshPayload = editor.GetFunctionByPrefix("dx.op.getMeshPayload");
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const Function *setMeshOutputCounts = editor.DeclareFunction(
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"dx.op.setMeshOutputCounts", voidType, {i32, i32, i32}, Attribute::NoUnwind);
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const Function *emitIndices = editor.DeclareFunction(
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"dx.op.emitIndices", voidType, {i32, i32, i32, i32, i32}, Attribute::NoUnwind);
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// declare the resource, this happens purely in metadata but we need to store the slot
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uint32_t regSlot = 0;
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Metadata *reslist = NULL;
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{
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const Type *rw = editor.CreateNamedStructType("struct.RWByteAddressBuffer", {i32});
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const Type *rwptr = editor.CreatePointerType(rw, Type::PointerAddrSpace::Default);
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Metadata *resources = editor.CreateNamedMetadata("dx.resources");
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if(resources->children.empty())
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resources->children.push_back(editor.CreateMetadata());
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reslist = resources->children[0];
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if(reslist->children.empty())
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reslist->children.resize(4);
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Metadata *uavs = reslist->children[1];
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// if there isn't a UAV list, create an empty one so we can add our own
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if(!uavs)
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uavs = reslist->children[1] = editor.CreateMetadata();
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for(size_t i = 0; i < uavs->children.size(); i++)
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{
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// each UAV child should have a fixed format, [0] is the reg ID and I think this should always
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// be == the index
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const Metadata *uav = uavs->children[i];
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const Constant *slot = cast<Constant>(uav->children[(size_t)ResField::ID]->value);
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if(!slot)
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{
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RDCWARN("Unexpected non-constant slot ID in UAV");
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continue;
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}
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RDCASSERT(slot->getU32() == i);
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uint32_t id = slot->getU32();
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regSlot = RDCMAX(id + 1, regSlot);
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}
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Constant rwundef;
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rwundef.type = rwptr;
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rwundef.setUndef(true);
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// create the new UAV record
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Metadata *uav = editor.CreateMetadata();
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uav->children = {
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editor.CreateConstantMetadata(regSlot),
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editor.CreateConstantMetadata(editor.CreateConstant(rwundef)),
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editor.CreateConstantMetadata(""),
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editor.CreateConstantMetadata(space),
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editor.CreateConstantMetadata(0U), // reg base
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editor.CreateConstantMetadata(1U), // reg count
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editor.CreateConstantMetadata(uint32_t(ResourceKind::RawBuffer)), // shape
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editor.CreateConstantMetadata(false), // globally coherent
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editor.CreateConstantMetadata(false), // hidden counter
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editor.CreateConstantMetadata(false), // raster order
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NULL, // UAV tags
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};
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uavs->children.push_back(uav);
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}
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rdcstr entryName;
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// add the entry point tags
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bool hadPayload = false;
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Metadata *outSig = NULL, *primOutSig = NULL;
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{
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Metadata *entryPoints = editor.GetMetadataByName("dx.entryPoints");
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if(!entryPoints)
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{
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RDCERR("Couldn't find entry point list");
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return;
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}
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// TODO select the entry point for multiple entry points? RT only for now
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Metadata *entry = entryPoints->children[0];
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entryName = entry->children[1]->str;
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Metadata *taglist = entry->children[4];
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if(!taglist)
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taglist = entry->children[4] = editor.CreateMetadata();
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Metadata *sigs = entry->children[2];
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outSig = sigs->children[1];
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primOutSig = sigs->children[2];
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// find existing shader flags tag, if there is one
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Metadata *shaderFlagsTag = NULL;
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Metadata *shaderFlagsData = NULL;
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Metadata *meshData = NULL;
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size_t flagsIndex = 0;
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for(size_t t = 0; taglist && t < taglist->children.size(); t += 2)
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{
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RDCASSERT(taglist->children[t]->isConstant);
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if(cast<Constant>(taglist->children[t]->value)->getU32() ==
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(uint32_t)ShaderEntryTag::ShaderFlags)
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{
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shaderFlagsTag = taglist->children[t];
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shaderFlagsData = taglist->children[t + 1];
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flagsIndex = t + 1;
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}
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else if(cast<Constant>(taglist->children[t]->value)->getU32() == (uint32_t)ShaderEntryTag::Mesh)
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{
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meshData = taglist->children[t + 1];
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}
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}
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uint32_t shaderFlagsValue =
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shaderFlagsData ? cast<Constant>(shaderFlagsData->value)->getU32() : 0U;
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// raw and structured buffers
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shaderFlagsValue |= 0x10;
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// UAVs on non-PS/CS stages
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shaderFlagsValue |= 0x10000;
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// (re-)create shader flags tag
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Type *i64 = editor.CreateScalarType(Type::Int, 64);
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shaderFlagsData =
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editor.CreateConstantMetadata(editor.CreateConstant(Constant(i64, shaderFlagsValue)));
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// if we didn't have a shader tags entry at all, create the metadata node for the shader flags
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// tag
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if(!shaderFlagsTag)
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shaderFlagsTag = editor.CreateConstantMetadata((uint32_t)ShaderEntryTag::ShaderFlags);
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// if we had a tag already, we can just re-use that tag node and replace the data node.
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// Otherwise we need to add both, and we insert them first
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if(flagsIndex)
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{
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taglist->children[flagsIndex] = shaderFlagsData;
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}
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else
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{
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taglist->children.insert(0, shaderFlagsTag);
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taglist->children.insert(1, shaderFlagsData);
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}
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// set reslist and taglist in case they were null before
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entry->children[3] = reslist;
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entry->children[4] = taglist;
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// patch payload size in mesh tags if we're reading from amplification shader
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if(readAmpOffset)
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{
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uint32_t payloadSize = cast<Constant>(meshData->children[4]->value)->getU32();
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// DXIL payload can't be empty, so if the previous size was non-zero we had one previously
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hadPayload = payloadSize != 0;
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payloadSize += 16;
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meshData->children[4] = editor.CreateConstantMetadata(payloadSize);
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editor.SetMSPayloadSize(payloadSize);
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}
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// if the topology (child [3]) is 1, then it's lines, otherwise triangles
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layout.indexCountPerPrim = cast<Constant>(meshData->children[3]->value)->getU32() == 1 ? 2 : 3;
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layout.vertArrayLength = cast<Constant>(meshData->children[1]->value)->getU32();
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layout.primArrayLength = cast<Constant>(meshData->children[2]->value)->getU32();
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}
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// get the editor to patch PSV0 with our extra UAV
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editor.RegisterUAV(DXILResourceType::ByteAddressUAV, space, 0, 0, ResourceKind::RawBuffer);
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Function *f = editor.GetFunctionByName(entryName);
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if(!f)
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{
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RDCERR("Couldn't find entry point function '%s'", entryName.c_str());
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return;
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}
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Type *payloadType = NULL;
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if(hadPayload)
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{
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// if we had a payload, seek the dx.op.getMeshPayload to find its type
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for(size_t i = 0; i < f->instructions.size(); i++)
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{
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const Instruction &inst = *f->instructions[i];
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if(inst.op == Operation::Call && inst.getFuncCall()->name == getMeshPayload->name)
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{
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payloadType = (Type *)inst.type;
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RDCASSERT(payloadType->type == Type::Pointer);
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payloadType = (Type *)payloadType->inner;
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payloadType->members.append({i32, i32, i32, i32});
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break;
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}
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}
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}
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else if(readAmpOffset)
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{
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// no payload before. We get to make up our own!
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payloadType = editor.CreateNamedStructType("struct.payload_t", {i32, i32, i32, i32});
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const Type *payloadPtrType =
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editor.CreatePointerType(payloadType, Type::PointerAddrSpace::Default);
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getMeshPayload = editor.DeclareFunction("dx.op.getMeshPayload.struct.payload_t", payloadPtrType,
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{}, Attribute::NoUnwind | Attribute::ReadOnly);
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}
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if(readAmpOffset)
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{
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RDCASSERT(payloadType && payloadType->type == Type::Struct);
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}
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uint32_t byteCounter = 0;
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layout.sigLocations.resize((outSig ? outSig->children.size() : 0) +
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(primOutSig ? primOutSig->children.size() : 0));
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size_t firstPrimOutput = (outSig ? outSig->children.size() : 0);
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for(size_t i = 0; outSig && i < outSig->children.size(); i++)
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{
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OutDXILSigLocation &loc = layout.sigLocations[i];
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Metadata *sigMeta = outSig->children[i];
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uint32_t semantic = cast<Constant>(sigMeta->children[3]->value)->getU32();
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loc.offset = byteCounter;
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VarType type =
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VarTypeForComponentType((ComponentType)cast<Constant>(sigMeta->children[2]->value)->getU32());
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loc.scalarElemSize = VarTypeByteSize(type);
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loc.rowCount = cast<Constant>(sigMeta->children[6]->value)->getU32();
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loc.colCount = cast<Constant>(sigMeta->children[7]->value)->getU32();
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// move position to the front when storing, if semantic 3 (position, guaranteed to be per-vertex
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// by definition) isn't at index 0, we shuffle up everything we've added so far by 16 bytes and
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// add position here regardless of byte offset.
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if(semantic == 3 && i != 0)
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{
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RDCASSERT(loc.scalarElemSize * loc.rowCount * loc.colCount == sizeof(Vec4f),
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loc.scalarElemSize, loc.rowCount, loc.colCount);
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// shift all previous signatures up
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for(size_t prev = 0; prev < i; prev++)
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layout.sigLocations[prev].offset += sizeof(Vec4f);
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loc.offset = 0;
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}
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byteCounter += loc.scalarElemSize * loc.rowCount * loc.colCount;
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}
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layout.vertStride = AlignUp4(byteCounter);
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byteCounter = 0;
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// per primitive outputs are after output signature outputs
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for(size_t i = 0; primOutSig && i < primOutSig->children.size(); i++)
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{
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OutDXILSigLocation &loc = layout.sigLocations[firstPrimOutput + i];
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Metadata *sigMeta = primOutSig->children[i];
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loc.offset = byteCounter;
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VarType type =
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VarTypeForComponentType((ComponentType)cast<Constant>(sigMeta->children[2]->value)->getU32());
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loc.scalarElemSize = VarTypeByteSize(type);
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loc.rowCount = cast<Constant>(sigMeta->children[6]->value)->getU32();
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loc.colCount = cast<Constant>(sigMeta->children[7]->value)->getU32();
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byteCounter += loc.scalarElemSize * loc.rowCount * loc.colCount;
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}
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layout.primStride = AlignUp4(byteCounter);
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for(size_t i = 0; i < layout.sigLocations.size(); i++)
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{
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// prim/vert counts
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layout.sigLocations[i].offset += 32;
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// indices
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layout.sigLocations[i].offset +=
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AlignUp16(layout.primArrayLength * layout.indexCountPerPrim * (uint32_t)sizeof(uint32_t));
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if(i >= firstPrimOutput)
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layout.sigLocations[i].offset += layout.vertArrayLength * layout.vertStride;
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}
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// meshlet data begins with real and fake meshlet size (prim/vert count)
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layout.meshletByteSize = 32;
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const uint32_t idxDataOffset = layout.meshletByteSize;
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// then comes indices
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layout.meshletByteSize +=
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(uint32_t)AlignUp16(layout.primArrayLength * layout.indexCountPerPrim * sizeof(uint32_t));
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// after that per-vertex data
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layout.meshletByteSize += layout.vertArrayLength * layout.vertStride;
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// and finally per-primitive data
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layout.meshletByteSize += layout.primArrayLength * layout.primStride;
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// create our handle first thing
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Constant *annotateConstant = NULL;
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Instruction *handle = NULL;
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size_t prelimInst = 0;
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if(createHandle)
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{
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RDCASSERT(!isShaderModel6_6OrAbove);
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handle = editor.InsertInstruction(
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f, prelimInst++,
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editor.CreateInstruction(createHandle, DXOp::createHandle,
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{
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// kind = UAV
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editor.CreateConstant((uint8_t)HandleKind::UAV),
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// ID/slot
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editor.CreateConstant(regSlot),
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// register
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editor.CreateConstant(0U),
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// non-uniform
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editor.CreateConstant(false),
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}));
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}
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else if(createHandleFromBinding)
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{
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RDCASSERT(isShaderModel6_6OrAbove);
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const Type *resBindType = editor.CreateNamedStructType("dx.types.ResBind", {});
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Constant *resBindConstant =
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editor.CreateConstant(resBindType, {
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// Lower id bound
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editor.CreateConstant(0U),
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// Upper id bound
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editor.CreateConstant(0U),
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// Space ID
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editor.CreateConstant(space),
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// kind = UAV
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editor.CreateConstant((uint8_t)HandleKind::UAV),
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});
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Instruction *unannotatedHandle = editor.InsertInstruction(
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f, prelimInst++,
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editor.CreateInstruction(createHandleFromBinding, DXOp::createHandleFromBinding,
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{
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// resBind
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resBindConstant,
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// ID/slot
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editor.CreateConstant(0U),
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// non-uniform
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editor.CreateConstant(false),
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}));
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annotateConstant = editor.CreateConstant(
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editor.CreateNamedStructType("dx.types.ResourceProperties", {}),
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{
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// IsUav : (1 << 12)
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editor.CreateConstant(uint32_t((1 << 12) | (uint32_t)ResourceKind::RawBuffer)),
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//
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editor.CreateConstant(0U),
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});
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handle = editor.InsertInstruction(f, prelimInst++,
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editor.CreateInstruction(annotateHandle, DXOp::annotateHandle,
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{
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// Resource handle
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unannotatedHandle,
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// Resource properties
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annotateConstant,
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}));
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}
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RDCASSERT(handle);
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// now calculate our offset
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Constant *i32_0 = editor.CreateConstant(0U);
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Constant *i32_1 = editor.CreateConstant(1U);
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Constant *i32_2 = editor.CreateConstant(2U);
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Constant *i32_4 = editor.CreateConstant(4U);
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||||
|
||||
Instruction *baseOffset = NULL;
|
||||
|
||||
Instruction *groupX = NULL, *groupY = NULL, *groupZ = NULL;
|
||||
|
||||
{
|
||||
// get our output location from group ID
|
||||
groupX = editor.InsertInstruction(f, prelimInst++,
|
||||
editor.CreateInstruction(groupId, DXOp::groupId, {i32_0}));
|
||||
groupY = editor.InsertInstruction(f, prelimInst++,
|
||||
editor.CreateInstruction(groupId, DXOp::groupId, {i32_1}));
|
||||
groupZ = editor.InsertInstruction(f, prelimInst++,
|
||||
editor.CreateInstruction(groupId, DXOp::groupId, {i32_2}));
|
||||
}
|
||||
|
||||
// get the flat thread ID for comparisons
|
||||
Instruction *flatId = editor.InsertInstruction(
|
||||
f, prelimInst++,
|
||||
editor.CreateInstruction(flattenedThreadIdInGroup, DXOp::flattenedThreadIdInGroup, {}));
|
||||
|
||||
Value *dimX = NULL, *dimY = NULL;
|
||||
Instruction *dispatchBaseMeshletIdx = NULL;
|
||||
|
||||
if(readAmpOffset)
|
||||
{
|
||||
// reading the payload has no dependencies but can only happen once per shader. If there was a
|
||||
// load before we search for it and bring it to the front here so we can use it ourselves. The
|
||||
// llvm value-referencing will continue to work as normal since the pointer remains the same
|
||||
Instruction *payloadLoad = NULL;
|
||||
for(size_t i = 0; i < f->instructions.size(); i++)
|
||||
{
|
||||
const Instruction &inst = *f->instructions[i];
|
||||
if(inst.op == Operation::Call && inst.getFuncCall()->name == getMeshPayload->name)
|
||||
{
|
||||
payloadLoad = editor.InsertInstruction(f, prelimInst++, f->instructions.takeAt(i));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// if there wasn't one before (because we added the payload, or it was unused) we can just add our own
|
||||
if(!payloadLoad)
|
||||
payloadLoad = editor.InsertInstruction(
|
||||
f, prelimInst++, editor.CreateInstruction(getMeshPayload, DXOp::getMeshPayload, {}));
|
||||
|
||||
Type *i32ptr = editor.CreatePointerType(i32, Type::PointerAddrSpace::Default);
|
||||
|
||||
// .x = x dimension
|
||||
Instruction *dimXPtr = editor.InsertInstruction(
|
||||
f, prelimInst++,
|
||||
editor.CreateInstruction(
|
||||
Operation::GetElementPtr, i32ptr,
|
||||
{payloadLoad, i32_0, editor.CreateConstant(uint32_t(payloadType->members.size() - 4))}));
|
||||
// .y = y dimension
|
||||
Instruction *dimYPtr = editor.InsertInstruction(
|
||||
f, prelimInst++,
|
||||
editor.CreateInstruction(
|
||||
Operation::GetElementPtr, i32ptr,
|
||||
{payloadLoad, i32_0, editor.CreateConstant(uint32_t(payloadType->members.size() - 3))}));
|
||||
// .w = offset for this set of mesh groups
|
||||
Instruction *offsetPtr = editor.InsertInstruction(
|
||||
f, prelimInst++,
|
||||
editor.CreateInstruction(
|
||||
Operation::GetElementPtr, i32ptr,
|
||||
{payloadLoad, i32_0, editor.CreateConstant(uint32_t(payloadType->members.size() - 1))}));
|
||||
|
||||
Instruction *dimXLoad = editor.InsertInstruction(
|
||||
f, prelimInst++, editor.CreateInstruction(Operation::Load, i32, {dimXPtr}));
|
||||
dimXLoad->align = 4;
|
||||
dimX = dimXLoad;
|
||||
|
||||
Instruction *dimYLoad = editor.InsertInstruction(
|
||||
f, prelimInst++, editor.CreateInstruction(Operation::Load, i32, {dimYPtr}));
|
||||
dimYLoad->align = 4;
|
||||
dimY = dimYLoad;
|
||||
|
||||
dispatchBaseMeshletIdx = editor.InsertInstruction(
|
||||
f, prelimInst++, editor.CreateInstruction(Operation::Load, i32, {offsetPtr}));
|
||||
dispatchBaseMeshletIdx->align = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
dimX = editor.CreateConstant(dispatchDim[0]);
|
||||
dimY = editor.CreateConstant(dispatchDim[1]);
|
||||
}
|
||||
|
||||
{
|
||||
Instruction *dimXY = editor.InsertInstruction(
|
||||
f, prelimInst++, editor.CreateInstruction(Operation::Mul, i32, {dimX, dimY}));
|
||||
|
||||
// linearise to slot based on the number of dispatches
|
||||
Instruction *groupYMul = editor.InsertInstruction(
|
||||
f, prelimInst++, editor.CreateInstruction(Operation::Mul, i32, {groupY, dimX}));
|
||||
Instruction *groupZMul = editor.InsertInstruction(
|
||||
f, prelimInst++, editor.CreateInstruction(Operation::Mul, i32, {groupZ, dimXY}));
|
||||
Instruction *groupYZAdd = editor.InsertInstruction(
|
||||
f, prelimInst++, editor.CreateInstruction(Operation::Add, i32, {groupYMul, groupZMul}));
|
||||
Instruction *flatIndex = editor.InsertInstruction(
|
||||
f, prelimInst++, editor.CreateInstruction(Operation::Add, i32, {groupX, groupYZAdd}));
|
||||
|
||||
if(dispatchBaseMeshletIdx)
|
||||
{
|
||||
flatIndex = editor.InsertInstruction(
|
||||
f, prelimInst++,
|
||||
editor.CreateInstruction(Operation::Add, i32, {flatIndex, dispatchBaseMeshletIdx}));
|
||||
}
|
||||
|
||||
baseOffset = editor.InsertInstruction(
|
||||
f, prelimInst++,
|
||||
editor.CreateInstruction(Operation::Mul, i32,
|
||||
{flatIndex, editor.CreateConstant(layout.meshletByteSize)}));
|
||||
}
|
||||
|
||||
Constant *threadZeroCountOffset = i32_0;
|
||||
Constant *threadOtherCountOffset = editor.CreateConstant(uint32_t(16U));
|
||||
|
||||
Constant *indexStride =
|
||||
editor.CreateConstant(uint32_t(layout.indexCountPerPrim * sizeof(uint32_t)));
|
||||
|
||||
for(size_t i = 0; i < f->instructions.size(); i++)
|
||||
{
|
||||
const Instruction &inst = *f->instructions[i];
|
||||
if(inst.op == Operation::Call && inst.getFuncCall()->name == setMeshOutputCounts->name)
|
||||
{
|
||||
Instruction *threadIsZero = editor.InsertInstruction(
|
||||
f, i++, editor.CreateInstruction(Operation::IEqual, i1, {flatId, i32_0}));
|
||||
|
||||
// to avoid messing up phi nodes in the application where this is called, we do this
|
||||
// branchless by either writing to offset 0 (for threadIndex == 0) or offset 16 (for
|
||||
// threadIndex > 0). Then we can ignore the second one
|
||||
Instruction *byteOffset = editor.InsertInstruction(
|
||||
f, i++,
|
||||
editor.CreateInstruction(Operation::Select, i32,
|
||||
{threadZeroCountOffset, threadOtherCountOffset, threadIsZero}));
|
||||
|
||||
Instruction *writeOffset = editor.InsertInstruction(
|
||||
f, i++, editor.CreateInstruction(Operation::Add, i32, {baseOffset, byteOffset}));
|
||||
|
||||
const Function *rawBufferStore = editor.DeclareFunction(
|
||||
"dx.op.rawBufferStore.i32", voidType,
|
||||
{i32, handleType, i32, i32, i32, i32, i32, i32, i8, i32}, Attribute::NoUnwind);
|
||||
|
||||
editor.InsertInstruction(
|
||||
f, i++,
|
||||
editor.CreateInstruction(
|
||||
rawBufferStore, DXOp::rawBufferStore,
|
||||
{handle, writeOffset, editor.CreateUndef(i32), inst.args[1], editor.CreateUndef(i32),
|
||||
editor.CreateUndef(i32), editor.CreateUndef(i32),
|
||||
editor.CreateConstant((uint8_t)0x1), i32_4}));
|
||||
|
||||
writeOffset = editor.InsertInstruction(
|
||||
f, i++, editor.CreateInstruction(Operation::Add, i32, {writeOffset, i32_4}));
|
||||
|
||||
editor.InsertInstruction(
|
||||
f, i++,
|
||||
editor.CreateInstruction(
|
||||
rawBufferStore, DXOp::rawBufferStore,
|
||||
{handle, writeOffset, editor.CreateUndef(i32), inst.args[2], editor.CreateUndef(i32),
|
||||
editor.CreateUndef(i32), editor.CreateUndef(i32),
|
||||
editor.CreateConstant((uint8_t)0x1), i32_4}));
|
||||
|
||||
// disable the actual output
|
||||
f->instructions[i]->args[1] = i32_0;
|
||||
f->instructions[i]->args[2] = i32_0;
|
||||
}
|
||||
else if(inst.op == Operation::Call &&
|
||||
inst.getFuncCall()->name.beginsWith("dx.op.storeVertexOutput"))
|
||||
{
|
||||
uint32_t sigId = cast<Constant>(inst.args[1])->getU32();
|
||||
Value *row = inst.args[2];
|
||||
Value *col = inst.args[3];
|
||||
Value *value = inst.args[4];
|
||||
Value *vert = inst.args[5];
|
||||
|
||||
OutDXILSigLocation &loc = layout.sigLocations[sigId];
|
||||
|
||||
Instruction *colByteOffset = NULL;
|
||||
|
||||
// col is i8, but DXIL doesn't support i8 as values (sigh...). So if that value is a constant
|
||||
// (currently must be true) then we re-create it as u32. We handle the case where it's not a
|
||||
// constant in future perhaps
|
||||
Constant *colConst = cast<Constant>(col);
|
||||
if(colConst)
|
||||
{
|
||||
colByteOffset = editor.InsertInstruction(
|
||||
f, i++,
|
||||
editor.CreateInstruction(Operation::Mul, i32,
|
||||
{editor.CreateConstant(colConst->getU32()),
|
||||
editor.CreateConstant(loc.scalarElemSize)}));
|
||||
}
|
||||
else
|
||||
{
|
||||
colByteOffset = editor.InsertInstruction(
|
||||
f, i++,
|
||||
editor.CreateInstruction(Operation::Mul, i8,
|
||||
{col, editor.CreateConstant(uint8_t(loc.scalarElemSize))}));
|
||||
|
||||
colByteOffset =
|
||||
editor.InsertInstruction(f, i++, editor.CreateInstruction(Operation::ZExt, i32, {col}));
|
||||
}
|
||||
|
||||
Instruction *elemByteOffset = colByteOffset;
|
||||
|
||||
if(loc.rowCount > 1)
|
||||
{
|
||||
uint32_t rowStride = loc.scalarElemSize * loc.colCount;
|
||||
|
||||
Instruction *rowOffset = editor.InsertInstruction(
|
||||
f, i++,
|
||||
editor.CreateInstruction(Operation::Mul, i32, {row, editor.CreateConstant(rowStride)}));
|
||||
|
||||
elemByteOffset = editor.InsertInstruction(
|
||||
f, i++, editor.CreateInstruction(Operation::Add, i32, {rowOffset, colByteOffset}));
|
||||
}
|
||||
|
||||
Instruction *vertexOffset = editor.InsertInstruction(
|
||||
f, i++,
|
||||
editor.CreateInstruction(Operation::Mul, i32,
|
||||
{vert, editor.CreateConstant(layout.vertStride)}));
|
||||
|
||||
// base + sig indexed offset + vertex indexed offset + elem offset
|
||||
|
||||
Instruction *writeOffset = editor.InsertInstruction(
|
||||
f, i++,
|
||||
editor.CreateInstruction(Operation::Add, i32,
|
||||
{baseOffset, editor.CreateConstant(loc.offset)}));
|
||||
|
||||
writeOffset = editor.InsertInstruction(
|
||||
f, i++, editor.CreateInstruction(Operation::Add, i32, {writeOffset, vertexOffset}));
|
||||
|
||||
writeOffset = editor.InsertInstruction(
|
||||
f, i++, editor.CreateInstruction(Operation::Add, i32, {writeOffset, elemByteOffset}));
|
||||
|
||||
rdcstr suffix = makeBufferLoadStoreSuffix(value->type);
|
||||
|
||||
const Function *rawBufferStore = editor.DeclareFunction(
|
||||
"dx.op.rawBufferStore." + suffix, voidType,
|
||||
{i32, handleType, i32, i32, value->type, value->type, value->type, value->type, i8, i32},
|
||||
Attribute::NoUnwind);
|
||||
|
||||
editor.InsertInstruction(
|
||||
f, i++,
|
||||
editor.CreateInstruction(
|
||||
rawBufferStore, DXOp::rawBufferStore,
|
||||
{handle, writeOffset, editor.CreateUndef(i32), value, editor.CreateUndef(value->type),
|
||||
editor.CreateUndef(value->type), editor.CreateUndef(value->type),
|
||||
editor.CreateConstant((uint8_t)0x1), i32_4}));
|
||||
}
|
||||
else if(inst.op == Operation::Call &&
|
||||
inst.getFuncCall()->name.beginsWith("dx.op.storePrimitiveOutput"))
|
||||
{
|
||||
uint32_t sigId = cast<Constant>(inst.args[1])->getU32();
|
||||
Value *row = inst.args[2];
|
||||
Value *col = inst.args[3];
|
||||
Value *value = inst.args[4];
|
||||
Value *prim = inst.args[5];
|
||||
|
||||
OutDXILSigLocation &loc = layout.sigLocations[firstPrimOutput + sigId];
|
||||
|
||||
// col is i8, so multiply as i8 then zext to i32 with the rest
|
||||
Instruction *colByteOffset = editor.InsertInstruction(
|
||||
f, i++,
|
||||
editor.CreateInstruction(Operation::Mul, i8,
|
||||
{col, editor.CreateConstant(uint8_t(loc.scalarElemSize))}));
|
||||
|
||||
colByteOffset =
|
||||
editor.InsertInstruction(f, i++, editor.CreateInstruction(Operation::ZExt, i32, {col}));
|
||||
|
||||
Instruction *elemByteOffset = colByteOffset;
|
||||
|
||||
if(loc.rowCount > 1)
|
||||
{
|
||||
uint32_t rowStride = loc.scalarElemSize * loc.colCount;
|
||||
|
||||
Instruction *rowOffset = editor.InsertInstruction(
|
||||
f, i++,
|
||||
editor.CreateInstruction(Operation::Mul, i32, {row, editor.CreateConstant(rowStride)}));
|
||||
|
||||
elemByteOffset = editor.InsertInstruction(
|
||||
f, i++, editor.CreateInstruction(Operation::Add, i32, {rowOffset, colByteOffset}));
|
||||
}
|
||||
|
||||
Instruction *primOffset = editor.InsertInstruction(
|
||||
f, i++,
|
||||
editor.CreateInstruction(Operation::Mul, i32,
|
||||
{prim, editor.CreateConstant(layout.primStride)}));
|
||||
|
||||
// base + sig indexed offset + vertex indexed offset + elem offset
|
||||
|
||||
Instruction *writeOffset = editor.InsertInstruction(
|
||||
f, i++,
|
||||
editor.CreateInstruction(Operation::Add, i32,
|
||||
{baseOffset, editor.CreateConstant(loc.offset)}));
|
||||
|
||||
writeOffset = editor.InsertInstruction(
|
||||
f, i++, editor.CreateInstruction(Operation::Add, i32, {writeOffset, primOffset}));
|
||||
|
||||
writeOffset = editor.InsertInstruction(
|
||||
f, i++, editor.CreateInstruction(Operation::Add, i32, {writeOffset, elemByteOffset}));
|
||||
|
||||
rdcstr suffix = makeBufferLoadStoreSuffix(value->type);
|
||||
|
||||
const Function *rawBufferStore = editor.DeclareFunction(
|
||||
"dx.op.rawBufferStore." + suffix, voidType,
|
||||
{i32, handleType, i32, i32, value->type, value->type, value->type, value->type, i8, i32},
|
||||
Attribute::NoUnwind);
|
||||
|
||||
editor.InsertInstruction(
|
||||
f, i++,
|
||||
editor.CreateInstruction(
|
||||
rawBufferStore, DXOp::rawBufferStore,
|
||||
{handle, writeOffset, editor.CreateUndef(i32), value, editor.CreateUndef(value->type),
|
||||
editor.CreateUndef(value->type), editor.CreateUndef(value->type),
|
||||
editor.CreateConstant((uint8_t)0x1), i32_4}));
|
||||
}
|
||||
else if(inst.op == Operation::Call && inst.getFuncCall()->name == emitIndices->name)
|
||||
{
|
||||
// primitive index in args[1], so multiply to get location of indices
|
||||
Instruction *byteOffset = editor.InsertInstruction(
|
||||
f, i++, editor.CreateInstruction(Operation::Mul, i32, {inst.args[1], indexStride}));
|
||||
|
||||
Instruction *writeOffset = editor.InsertInstruction(
|
||||
f, i++,
|
||||
editor.CreateInstruction(Operation::Add, i32,
|
||||
{baseOffset, editor.CreateConstant(idxDataOffset)}));
|
||||
|
||||
writeOffset = editor.InsertInstruction(
|
||||
f, i++, editor.CreateInstruction(Operation::Add, i32, {writeOffset, byteOffset}));
|
||||
|
||||
const Function *rawBufferStore = editor.DeclareFunction(
|
||||
"dx.op.rawBufferStore.i32", voidType,
|
||||
{i32, handleType, i32, i32, i32, i32, i32, i32, i8, i32}, Attribute::NoUnwind);
|
||||
|
||||
// idx0
|
||||
editor.InsertInstruction(
|
||||
f, i++,
|
||||
editor.CreateInstruction(
|
||||
rawBufferStore, DXOp::rawBufferStore,
|
||||
{handle, writeOffset, editor.CreateUndef(i32), inst.args[2], editor.CreateUndef(i32),
|
||||
editor.CreateUndef(i32), editor.CreateUndef(i32),
|
||||
editor.CreateConstant((uint8_t)0x1), i32_4}));
|
||||
|
||||
// idx1
|
||||
writeOffset = editor.InsertInstruction(
|
||||
f, i++, editor.CreateInstruction(Operation::Add, i32, {writeOffset, i32_4}));
|
||||
|
||||
editor.InsertInstruction(
|
||||
f, i++,
|
||||
editor.CreateInstruction(
|
||||
rawBufferStore, DXOp::rawBufferStore,
|
||||
{handle, writeOffset, editor.CreateUndef(i32), inst.args[3], editor.CreateUndef(i32),
|
||||
editor.CreateUndef(i32), editor.CreateUndef(i32),
|
||||
editor.CreateConstant((uint8_t)0x1), i32_4}));
|
||||
|
||||
if(layout.indexCountPerPrim > 2)
|
||||
{
|
||||
// idx2
|
||||
writeOffset = editor.InsertInstruction(
|
||||
f, i++, editor.CreateInstruction(Operation::Add, i32, {writeOffset, i32_4}));
|
||||
|
||||
editor.InsertInstruction(
|
||||
f, i++,
|
||||
editor.CreateInstruction(
|
||||
rawBufferStore, DXOp::rawBufferStore,
|
||||
{handle, writeOffset, editor.CreateUndef(i32), inst.args[4],
|
||||
editor.CreateUndef(i32), editor.CreateUndef(i32), editor.CreateUndef(i32),
|
||||
editor.CreateConstant((uint8_t)0x1), i32_4}));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool D3D12Replay::CreateSOBuffers()
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
@@ -1195,6 +2022,7 @@ void D3D12Replay::ClearPostVSCache()
|
||||
// temporary to avoid a warning
|
||||
(void)&AddDXILAmpShaderPayloadStores;
|
||||
(void)&ConvertToFixedDXILAmpFeeder;
|
||||
(void)&AddDXILMeshShaderOutputStores;
|
||||
|
||||
for(auto it = m_PostVSData.begin(); it != m_PostVSData.end(); ++it)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user