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Make it more explicit when only depth is bound (not depth-stencil) in GL
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@@ -1875,9 +1875,9 @@ void GLPipelineStateViewer::setState()
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typeName = ToQStr(tex->type);
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}
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QString slot = tr("Depth");
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QString slot = tr("Depth Only");
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if(i == 1)
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slot = tr("Stencil");
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slot = tr("Stencil Only");
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bool depthstencil = false;
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