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Copy handler for texture viewer that copies status text. Refs #92
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@@ -1972,6 +1972,11 @@ namespace renderdocui.Windows
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FetchTexture tex = CurrentTexture;
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if (tex == null) return;
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if (e.KeyCode == Keys.C && e.Control)
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{
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Clipboard.SetText(texStatusDim.Text + " | " + statusLabel.Text);
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}
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if (e.KeyCode == Keys.Up && m_PickedPoint.Y > 0)
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{
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