Fix GLX fetching backbuffer samplecount wrongly

This commit is contained in:
baldurk
2018-09-01 12:47:09 +01:00
parent c40c6d35f4
commit 5152ad0307
+2 -2
View File
@@ -107,7 +107,7 @@ HOOK_EXPORT GLXContext glXCreateContext(Display *dpy, XVisualInfo *vis, GLXConte
init.isSRGB = value;
value = 1;
GLX.glXGetConfig(dpy, vis, GLX_SAMPLES_ARB, &value);
init.isSRGB = RDCMAX(1, value);
init.multiSamples = RDCMAX(1, value);
GLWindowingData data;
data.dpy = dpy;
@@ -248,7 +248,7 @@ HOOK_EXPORT GLXContext glXCreateContextAttribsARB(Display *dpy, GLXFBConfig conf
init.isSRGB = value;
value = 1;
GLX.glXGetConfig(dpy, vis, GLX_SAMPLES_ARB, &value);
init.isSRGB = RDCMAX(1, value);
init.multiSamples = RDCMAX(1, value);
GLWindowingData data;
data.dpy = dpy;