Add a marker region for PickPixel

This commit is contained in:
baldurk
2017-12-21 10:51:06 +00:00
parent b877f022fe
commit 51ebb61bf0
+2
View File
@@ -2773,6 +2773,8 @@ void D3D11DebugManager::PickPixel(ResourceId texture, uint32_t x, uint32_t y, ui
{
D3D11RenderStateTracker tracker(m_WrappedContext);
D3D11MarkerRegion marker("PickPixel");
m_pImmediateContext->OMSetRenderTargets(1, &m_DebugRender.PickPixelRT, NULL);
float color[4] = {0.0f, 0.0f, 0.0f, 0.0f};