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Add a marker region for PickPixel
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@@ -2773,6 +2773,8 @@ void D3D11DebugManager::PickPixel(ResourceId texture, uint32_t x, uint32_t y, ui
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{
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D3D11RenderStateTracker tracker(m_WrappedContext);
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D3D11MarkerRegion marker("PickPixel");
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m_pImmediateContext->OMSetRenderTargets(1, &m_DebugRender.PickPixelRT, NULL);
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float color[4] = {0.0f, 0.0f, 0.0f, 0.0f};
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