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Sort final list of used descriptors in D3D12 shader feedback
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@@ -616,6 +616,8 @@ void D3D12Replay::FetchShaderFeedback(uint32_t eventId)
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}
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}
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}
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std::sort(result.used.begin(), result.used.end());
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}
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// replay from the start as we may have corrupted state while fetching the above feedback.
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