Sort final list of used descriptors in D3D12 shader feedback

This commit is contained in:
baldurk
2021-08-02 16:24:28 +01:00
parent d9a886ee62
commit 5279b1378d
@@ -616,6 +616,8 @@ void D3D12Replay::FetchShaderFeedback(uint32_t eventId)
}
}
}
std::sort(result.used.begin(), result.used.end());
}
// replay from the start as we may have corrupted state while fetching the above feedback.