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Fix D3D11 drivertype fallback to WARP/REFERENCE not properly applying
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@@ -3792,7 +3792,7 @@ ReplayStatus D3D11_CreateReplayDevice(RDCFile *rdc, IReplayDriver **driver)
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break;
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if(i >= 0)
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initParams.DriverType = driverTypes[i / 2];
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driverType = driverTypes[i / 2];
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if(i % 2 == 0)
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{
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