Fix D3D11 drivertype fallback to WARP/REFERENCE not properly applying

This commit is contained in:
baldurk
2019-01-03 12:22:28 +00:00
parent 2e18b09bc9
commit 5280b6628a
+1 -1
View File
@@ -3792,7 +3792,7 @@ ReplayStatus D3D11_CreateReplayDevice(RDCFile *rdc, IReplayDriver **driver)
break;
if(i >= 0)
initParams.DriverType = driverTypes[i / 2];
driverType = driverTypes[i / 2];
if(i % 2 == 0)
{