Don't do anything for releasing special resources on GL shutdown

This commit is contained in:
baldurk
2026-01-21 14:43:05 +00:00
parent 03de856edf
commit 52c54ef476
+1
View File
@@ -3046,6 +3046,7 @@ void WrappedOpenGL::ReleaseResource(GLResource res)
switch(res.Namespace)
{
default: RDCERR("Unknown namespace to release: %s", ToStr(res.Namespace).c_str()); return;
case eResSpecial: break;
case eResTexture: GL.glDeleteTextures(1, &res.name); break;
case eResSampler: GL.glDeleteSamplers(1, &res.name); break;
case eResFramebuffer: GL.glDeleteFramebuffers(1, &res.name); break;