Fix handling of matrix outputs in Vulkan GS/Tess mesh output

This commit is contained in:
baldurk
2019-05-24 17:12:54 +01:00
parent 547f767599
commit 5368709111
@@ -4095,6 +4095,7 @@ void AddSignatureParameter(bool isInput, ShaderStage stage, uint32_t id, uint32_
regIndex++;
patch.accessChain.back()++;
patch.isArraySubsequentElement = true;
}
patch.isMatrix = false;