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Fix handling of matrix outputs in Vulkan GS/Tess mesh output
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@@ -4095,6 +4095,7 @@ void AddSignatureParameter(bool isInput, ShaderStage stage, uint32_t id, uint32_
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regIndex++;
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patch.accessChain.back()++;
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patch.isArraySubsequentElement = true;
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}
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patch.isMatrix = false;
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