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Clarify that only GL 3.2+ Core is supported
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@@ -15,13 +15,19 @@ Quick Links:
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API Support
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| | Status | Windows | Linux |
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| -------------- | --------------------------------- | ------------------------ | ------------------------------- |
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| D3D11 | Well supported, all features. | :heavy_check_mark: | :heavy_multiplication_x: |
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| OpenGL 3.1+ | *Work in progress, not complete.* | :heavy_check_mark: | :heavy_check_mark: No native UI |
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| OpenGL Pre-3.1 | No immediate plans | :heavy_multiplication_x: | :heavy_multiplication_x: |
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| D3D10 | No immediate plans | :heavy_multiplication_x: | :heavy_multiplication_x: |
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| D3D9 | No immediate plans | :heavy_multiplication_x: | :heavy_multiplication_x: |
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| | Status | Windows | Linux |
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| ---------------- | --------------------------------- | ------------------------ | ------------------------------- |
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| D3D11 | Well supported, all features. | :heavy_check_mark: | :heavy_multiplication_x: |
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| OpenGL 3.2 core+ | *Work in progress, not complete.* | :heavy_check_mark: | :heavy_check_mark: No native UI |
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| OpenGL Pre-3.2 | No immediate plans | :heavy_multiplication_x: | :heavy_multiplication_x: |
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| D3D10 | No immediate plans | :heavy_multiplication_x: | :heavy_multiplication_x: |
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| D3D9 | No immediate plans | :heavy_multiplication_x: | :heavy_multiplication_x: |
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* D3D11 has full feature support and is stable & tested. Feature Level 11 hardware is assumed - Radeon 4000/5000+, GeForce 400+, Intel Ivy Bridge.
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* OpenGL currently is only aiming for support of the 3.2 Core profile and above (up to 4.5) - this means no compatibility features will be deliberately supported.
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* Currently only some entry points and functionality is supported on OpenGL, improving this to match D3D11 and support the full OpenGL API is on-going. Only Core and ARB extensions will be definitely supported, other extensions like EXT and per-vendor will be supported case-by-case as desired.
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* At the moment we assume that a 4.3 or higher core profile is supported by the machine, even if the captured program only uses 3.2, and we use extensions for this assumption as relevant.
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* Linux and Windows are both supported for OpenGL, although the UI only runs on Windows currently.
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Downloads
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