Fix crash if replay renderer doesn't create

This commit is contained in:
baldurk
2016-08-25 12:44:53 +02:00
parent ced197abe3
commit 5393d939fd
+7 -3
View File
@@ -506,12 +506,16 @@ struct ReplayCommand : public Command
RENDERDOC_CreateReplayRenderer(filename.c_str(), &progress, &renderer);
if(status == eReplayCreate_Success)
{
DisplayRendererPreview(renderer, parser.get<uint32_t>("width"),
parser.get<uint32_t>("height"));
else
std::cerr << "Couldn't load and replay '" << filename << "'." << std::endl;
renderer->Shutdown();
renderer->Shutdown();
}
else
{
std::cerr << "Couldn't load and replay '" << filename << "'." << std::endl;
}
}
return 0;
}