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Fix issues trying to patch simple/tiny DXIL shaders
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@@ -191,11 +191,7 @@ static bool AnnotateDXILShader(const DXBC::DXBCContainer *dxbc, uint32_t space,
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const std::map<D3D12FeedbackKey, D3D12FeedbackSlot> &slots,
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bytebuf &editedBlob)
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{
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DXIL::ProgramEditor editor(dxbc, slots.size(), editedBlob);
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const DXIL::Type *i32 = editor.GetInt32Type();
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const DXIL::Type *i8 = editor.GetInt8Type();
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const DXIL::Type *i1 = editor.GetBoolType();
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DXIL::ProgramEditor editor(dxbc, slots.size() + 64, editedBlob);
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const DXIL::Type *handleType = editor.GetTypeByName("dx.types.Handle");
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const DXIL::Function *createHandle = editor.GetFunctionByName("dx.op.createHandle");
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@@ -205,6 +201,10 @@ static bool AnnotateDXILShader(const DXBC::DXBCContainer *dxbc, uint32_t space,
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if(!handleType || !createHandle)
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return false;
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const DXIL::Type *i32 = editor.GetInt32Type();
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const DXIL::Type *i8 = editor.GetInt8Type();
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const DXIL::Type *i1 = editor.GetBoolType();
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// get the atomic function we'll need
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const DXIL::Function *atomicBinOp = editor.GetFunctionByName("dx.op.atomicBinOp.i32");
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if(!atomicBinOp)
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@@ -2387,7 +2387,7 @@ const DXIL::Type *Program::GetBoolType()
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}
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if(!m_BoolType)
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RDCERR("Couldn't find void type");
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RDCERR("Couldn't find bool type");
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return m_BoolType;
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}
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@@ -2408,7 +2408,7 @@ const Type *Program::GetInt32Type()
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}
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if(!m_Int32Type)
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RDCERR("Couldn't find void type");
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RDCERR("Couldn't find int32 type");
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return m_Int32Type;
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}
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@@ -2429,7 +2429,7 @@ const Type *Program::GetInt8Type()
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}
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if(!m_Int8Type)
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RDCERR("Couldn't find void type");
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RDCERR("Couldn't find int8 type");
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return m_Int8Type;
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}
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