Hook up channels and overlay widgets

This commit is contained in:
baldurk
2016-10-03 13:50:47 +02:00
parent 62e18306de
commit 54225f1133
+215 -178
View File
@@ -36,6 +36,11 @@ TextureViewer::TextureViewer(Core *core, QWidget *parent)
m_PickedPoint = QPoint(-1, -1);
memset(&m_TexDisplay, 0, sizeof(m_TexDisplay));
m_TexDisplay.sampleIdx = ~0U;
m_TexDisplay.linearDisplayAsGamma = true;
m_TexDisplay.rangemax = 1.0f;
QWidget *renderContainer = ui->renderContainer;
QObject::connect(ui->render, &CustomPaintWidget::clicked, this, &TextureViewer::render_mouseClick);
@@ -127,7 +132,7 @@ TextureViewer::TextureViewer(Core *core, QWidget *parent)
ui->dockarea->setAllowFloatingWindow(false);
ui->dockarea->setRubberBandLineWidth(50);
renderContainer->setWindowTitle(tr("OM RenderTarget 0 - GBuffer Colour"));
renderContainer->setWindowTitle(tr("Unbound"));
ui->pixelContextLayout->setWindowTitle(tr("Pixel Context"));
ui->targetThumbs->setWindowTitle(tr("OM Targets"));
ui->resourceThumbs->setWindowTitle(tr("PS Resources"));
@@ -178,8 +183,19 @@ TextureViewer::TextureViewer(Core *core, QWidget *parent)
ui->statusbar->addWidget(statusflowWidget);
ui->channels->addItems({tr("RGBA"), tr("RGBM"), tr("Custom")});
ui->zoomOption->addItems({"10%", "25%", "50%", "75%", "100%", "200%", "400%", "800%"});
ui->hdrMul->addItems({"2", "4", "8", "16", "32", "128"});
ui->overlay->addItems({tr("None"), tr("Highlight Drawcall"), tr("Wireframe Mesh"),
tr("Depth Test"), tr("Stencil Test"), tr("Backface Cull"),
tr("Viewport/Scissor Region"), tr("NaN/INF/-ve Display"), tr("Clipping"),
tr("Clear Before Pass"), tr("Clear Before Draw"),
tr("Quad Overdraw (Pass)"), tr("Quad Overdraw (Draw)"),
tr("Triangle Size (Pass)"), tr("Triangle Size (Draw)")});
ui->zoomOption->setCurrentText("");
ui->fitToWindow->toggle();
@@ -325,13 +341,13 @@ void TextureViewer::UI_UpdateStatusText()
.arg((x * invWidth), 5, 'f', 4)
.arg((y * invHeight), 5, 'f', 4);
QString statusText = "Hover - " + hoverCoords;
QString statusText = tr("Hover - ") + hoverCoords;
uint32_t hoverX = (uint32_t)m_CurHoverPixel.x();
uint32_t hoverY = (uint32_t)m_CurHoverPixel.y();
if(hoverX > tex.width || hoverY > tex.height || hoverX < 0 || hoverY < 0)
statusText = "Hover - [" + hoverCoords + "]";
statusText = tr("Hover - ") + "[" + hoverCoords + "]";
if(m_PickedPoint.x() >= 0)
{
@@ -344,7 +360,7 @@ void TextureViewer::UI_UpdateStatusText()
y = qMax(0, y);
statusText += " - Right click - " + QString("%1, %2: ").arg(x, 4).arg(y, 4);
statusText += tr(" - Right click - ") + QString("%1, %2: ").arg(x, 4).arg(y, 4);
PixelValue val = m_CurPixelValue;
@@ -356,12 +372,12 @@ void TextureViewer::UI_UpdateStatusText()
val = m_CurRealValue;
statusText += " (Real: ";
statusText += tr(" (Real: ");
}
if(dsv)
{
statusText += "Depth ";
statusText += tr("Depth ");
if(uintTex)
{
if(tex.format.compByteWidth == 2)
@@ -376,7 +392,7 @@ void TextureViewer::UI_UpdateStatusText()
int stencil = (int)(255.0f * val.value_f[1]);
statusText += QString(", Stencil %1 / 0x%2").arg(stencil).arg(stencil, 0, 16);
statusText += tr(", Stencil %1 / 0x%2").arg(stencil).arg(stencil, 0, 16);
}
else
{
@@ -407,12 +423,12 @@ void TextureViewer::UI_UpdateStatusText()
}
else
{
statusText += " - Right click to pick a pixel";
statusText += tr(" - Right click to pick a pixel");
m_Core->Renderer()->AsyncInvoke([this](IReplayRenderer *) {
if(m_Output != NULL)
m_Output->DisablePixelContext();
});
if(m_Output != NULL)
{
m_Core->Renderer()->AsyncInvoke([this](IReplayRenderer *) { m_Output->DisablePixelContext(); });
}
// PixelPicked = false;
}
@@ -438,12 +454,16 @@ void TextureViewer::UI_UpdateTextureDetails()
if(texptr == NULL)
{
ui->texStatusDim->setText(status);
ui->renderContainer->setWindowTitle(tr("Unbound"));
return;
}
FetchTexture &current = *texptr;
#if 0
#if 1
ui->renderContainer->setWindowTitle(tr(current.name.elems));
#else
ResourceId followID = m_Following.GetResourceId(m_Core);
{
@@ -453,7 +473,7 @@ void TextureViewer::UI_UpdateTextureDetails()
foreach(var t in m_Core.CurTextures)
{
if (t.ID == followID)
if(t.ID == followID)
{
name = t.name;
found = true;
@@ -462,20 +482,20 @@ void TextureViewer::UI_UpdateTextureDetails()
foreach(var b in m_Core.CurBuffers)
{
if (b.ID == followID)
if(b.ID == followID)
{
name = b.name;
found = true;
}
}
if (followID == ResourceId.Null)
if(followID == ResourceId.Null)
{
m_PreviewPanel.Text = "Unbound";
}
else if (found)
else if(found)
{
switch (m_Following.Type)
switch(m_Following.Type)
{
case FollowType.OutputColour:
m_PreviewPanel.Text = string.Format("Cur Output {0} - {1}", m_Following.index, name);
@@ -493,17 +513,13 @@ void TextureViewer::UI_UpdateTextureDetails()
}
else
{
switch (m_Following.Type)
switch(m_Following.Type)
{
case FollowType.OutputColour:
m_PreviewPanel.Text = string.Format("Cur Output {0}", m_Following.index);
break;
case FollowType.OutputDepth:
m_PreviewPanel.Text = string.Format("Cur Depth Output");
break;
case FollowType.ReadWrite:
m_PreviewPanel.Text = string.Format("Cur RW Output");
break;
case FollowType.OutputDepth: m_PreviewPanel.Text = string.Format("Cur Depth Output"); break;
case FollowType.ReadWrite: m_PreviewPanel.Text = string.Format("Cur RW Output"); break;
case FollowType.ReadOnly:
m_PreviewPanel.Text = string.Format("Cur Input {0}", m_Following.index);
break;
@@ -533,7 +549,7 @@ void TextureViewer::UI_UpdateTextureDetails()
if(current.format.compType != m_TexDisplay.typeHint && m_TexDisplay.typeHint != eCompType_None)
{
status += " Viewed as TODO"; // m_TexDisplay.typeHint.Str();
status += tr(" Viewed as TODO"); // m_TexDisplay.typeHint.Str();
}
ui->texStatusDim->setText(status);
@@ -543,161 +559,186 @@ void TextureViewer::UI_OnTextureSelectionChanged(bool newdraw)
{
UI_UpdateFittedScale();
UI_UpdateTextureDetails();
UI_UpdateChannels();
}
void TextureViewer::UI_UpdateChannels()
{
FetchTexture *tex = m_Core->GetTexture(m_TexDisplay.texid);
/*
if (tex != NULL && (tex.creationFlags & TextureCreationFlags.SwapBuffer) != 0)
#define SHOW(widget) widget->setVisible(true)
#define HIDE(widget) widget->setVisible(false)
#define ENABLE(widget) widget->setEnabled(true)
#define DISABLE(widget) widget->setEnabled(false)
if(tex != NULL && (tex->creationFlags & eTextureCreate_SwapBuffer))
{
// swapbuffer is always srgb for 8-bit types, linear for 16-bit types
gammaDisplay.Enabled = false;
DISABLE(ui->gammaDisplay);
if (tex.format.compByteWidth == 2 && !tex.format.special)
if(tex->format.compByteWidth == 2 && !tex->format.special)
m_TexDisplay.linearDisplayAsGamma = false;
else
m_TexDisplay.linearDisplayAsGamma = true;
}
else
{
if (tex != null && !tex.format.srgbCorrected)
gammaDisplay.Enabled = true;
if(tex != NULL && !tex->format.srgbCorrected)
ENABLE(ui->gammaDisplay);
else
gammaDisplay.Enabled = false;
DISABLE(ui->gammaDisplay);
m_TexDisplay.linearDisplayAsGamma = !gammaDisplay.Enabled || gammaDisplay.Checked;
m_TexDisplay.linearDisplayAsGamma =
!ui->gammaDisplay->isEnabled() || ui->gammaDisplay->isChecked();
}
if (tex != null && tex.format.srgbCorrected)
if(tex != NULL && tex->format.srgbCorrected)
m_TexDisplay.linearDisplayAsGamma = false;
bool dsv = false;
if (tex != null)
dsv = ((tex.creationFlags & TextureCreationFlags.DSV) != 0) || (tex.format.compType ==
FormatComponentType.Depth);
if(tex != NULL)
dsv = ((tex->creationFlags & eTextureCreate_DSV) != 0) ||
(tex->format.compType == eCompType_Depth);
if (dsv &&
(string)channels.SelectedItem != "Custom")
if(dsv && ui->channels->currentIndex() != 2)
{
customRed.Visible = false;
customGreen.Visible = false;
customBlue.Visible = false;
customAlpha.Visible = false;
mulLabel.Visible = false;
hdrMul.Visible = false;
customShader.Visible = false;
customCreate.Visible = false;
customEdit.Visible = false;
customDelete.Visible = false;
depthStencilToolstrip.Visible = true;
// Depth display (when not using custom)
backcolorPick.Visible = false;
checkerBack.Visible = false;
HIDE(ui->channelRed);
HIDE(ui->channelGreen);
HIDE(ui->channelBlue);
HIDE(ui->channelAlpha);
HIDE(ui->mulSep);
HIDE(ui->mulLabel);
HIDE(ui->hdrMul);
HIDE(ui->customShader);
HIDE(ui->customCreate);
HIDE(ui->customEdit);
HIDE(ui->customDelete);
SHOW(ui->depthStencilSep);
SHOW(ui->depthDisplay);
SHOW(ui->stencilDisplay);
mulSep.Visible = false;
m_TexDisplay.Red = depthDisplay.Checked;
m_TexDisplay.Green = stencilDisplay.Checked;
m_TexDisplay.Red = ui->depthDisplay->isChecked();
m_TexDisplay.Green = ui->stencilDisplay->isChecked();
m_TexDisplay.Blue = false;
m_TexDisplay.Alpha = false;
m_TexDisplay.HDRMul = -1.0f;
if (m_TexDisplay.CustomShader != ResourceId.Null) { m_CurPixelValue = null; m_CurRealValue =
null; UI_UpdateStatusText(); }
m_TexDisplay.CustomShader = ResourceId.Null;
}
else if ((string)channels.SelectedItem == "RGBA" || !m_Core.LogLoaded)
{
customRed.Visible = true;
customGreen.Visible = true;
customBlue.Visible = true;
customAlpha.Visible = true;
mulLabel.Visible = false;
hdrMul.Visible = false;
customShader.Visible = false;
customCreate.Visible = false;
customEdit.Visible = false;
customDelete.Visible = false;
depthStencilToolstrip.Visible = false;
backcolorPick.Visible = true;
checkerBack.Visible = true;
mulSep.Visible = false;
m_TexDisplay.Red = customRed.Checked;
m_TexDisplay.Green = customGreen.Checked;
m_TexDisplay.Blue = customBlue.Checked;
m_TexDisplay.Alpha = customAlpha.Checked;
if(m_TexDisplay.Red == m_TexDisplay.Green && !m_TexDisplay.Red)
{
m_TexDisplay.Red = true;
ui->depthDisplay->setChecked(true);
}
m_TexDisplay.HDRMul = -1.0f;
if (m_TexDisplay.CustomShader != ResourceId.Null) { m_CurPixelValue = null; m_CurRealValue =
null; UI_UpdateStatusText(); }
m_TexDisplay.CustomShader = ResourceId.Null;
if(m_TexDisplay.CustomShader != ResourceId())
{
memset(m_CurPixelValue.value_f, 0, sizeof(float) * 4);
memset(m_CurRealValue.value_f, 0, sizeof(float) * 4);
UI_UpdateStatusText();
}
m_TexDisplay.CustomShader = ResourceId();
}
else if ((string)channels.SelectedItem == "RGBM")
else if(ui->channels->currentIndex() == 0 || !m_Core->LogLoaded())
{
customRed.Visible = true;
customGreen.Visible = true;
customBlue.Visible = true;
customAlpha.Visible = false;
mulLabel.Visible = true;
hdrMul.Visible = true;
customShader.Visible = false;
customCreate.Visible = false;
customEdit.Visible = false;
customDelete.Visible = false;
depthStencilToolstrip.Visible = false;
// RGBA
SHOW(ui->channelRed);
SHOW(ui->channelGreen);
SHOW(ui->channelBlue);
SHOW(ui->channelAlpha);
HIDE(ui->mulSep);
HIDE(ui->mulLabel);
HIDE(ui->hdrMul);
HIDE(ui->customShader);
HIDE(ui->customCreate);
HIDE(ui->customEdit);
HIDE(ui->customDelete);
HIDE(ui->depthStencilSep);
HIDE(ui->depthDisplay);
HIDE(ui->stencilDisplay);
backcolorPick.Visible = false;
checkerBack.Visible = false;
m_TexDisplay.Red = ui->channelRed->isChecked();
m_TexDisplay.Green = ui->channelGreen->isChecked();
m_TexDisplay.Blue = ui->channelBlue->isChecked();
m_TexDisplay.Alpha = ui->channelAlpha->isChecked();
mulSep.Visible = true;
m_TexDisplay.HDRMul = -1.0f;
if(m_TexDisplay.CustomShader != ResourceId())
{
memset(m_CurPixelValue.value_f, 0, sizeof(float) * 4);
memset(m_CurRealValue.value_f, 0, sizeof(float) * 4);
UI_UpdateStatusText();
}
m_TexDisplay.CustomShader = ResourceId();
}
else if(ui->channels->currentIndex() == 1)
{
// RGBM
SHOW(ui->channelRed);
SHOW(ui->channelGreen);
SHOW(ui->channelBlue);
HIDE(ui->channelAlpha);
SHOW(ui->mulSep);
SHOW(ui->mulLabel);
SHOW(ui->hdrMul);
HIDE(ui->customShader);
HIDE(ui->customCreate);
HIDE(ui->customEdit);
HIDE(ui->customDelete);
HIDE(ui->depthStencilSep);
HIDE(ui->depthDisplay);
HIDE(ui->stencilDisplay);
m_TexDisplay.Red = customRed.Checked;
m_TexDisplay.Green = customGreen.Checked;
m_TexDisplay.Blue = customBlue.Checked;
m_TexDisplay.Red = ui->channelRed->isChecked();
m_TexDisplay.Green = ui->channelGreen->isChecked();
m_TexDisplay.Blue = ui->channelBlue->isChecked();
m_TexDisplay.Alpha = false;
float mul = 32.0f;
bool ok = false;
float mul = ui->hdrMul->currentText().toFloat(&ok);
if (!float.TryParse(hdrMul.Text, out mul))
hdrMul.Text = mul.ToString();
if(!ok)
{
mul = 32.0f;
ui->hdrMul->setCurrentText("32");
}
m_TexDisplay.HDRMul = mul;
if (m_TexDisplay.CustomShader != ResourceId.Null) { m_CurPixelValue = null; m_CurRealValue =
null; UI_UpdateStatusText(); }
m_TexDisplay.CustomShader = ResourceId.Null;
if(m_TexDisplay.CustomShader != ResourceId())
{
memset(m_CurPixelValue.value_f, 0, sizeof(float) * 4);
memset(m_CurRealValue.value_f, 0, sizeof(float) * 4);
UI_UpdateStatusText();
}
m_TexDisplay.CustomShader = ResourceId();
}
else if ((string)channels.SelectedItem == "Custom")
else if(ui->channels->currentIndex() == 2)
{
customRed.Visible = true;
customGreen.Visible = true;
customBlue.Visible = true;
customAlpha.Visible = true;
mulLabel.Visible = false;
hdrMul.Visible = false;
customShader.Visible = true;
customCreate.Visible = true;
customEdit.Visible = true;
customDelete.Visible = true;
depthStencilToolstrip.Visible = false;
// custom shaders
SHOW(ui->channelRed);
SHOW(ui->channelGreen);
SHOW(ui->channelBlue);
SHOW(ui->channelAlpha);
HIDE(ui->mulSep);
HIDE(ui->mulLabel);
HIDE(ui->hdrMul);
SHOW(ui->customShader);
SHOW(ui->customCreate);
SHOW(ui->customEdit);
SHOW(ui->customDelete);
HIDE(ui->depthStencilSep);
HIDE(ui->depthDisplay);
HIDE(ui->stencilDisplay);
backcolorPick.Visible = false;
checkerBack.Visible = false;
mulSep.Visible = false;
m_TexDisplay.Red = customRed.Checked;
m_TexDisplay.Green = customGreen.Checked;
m_TexDisplay.Blue = customBlue.Checked;
m_TexDisplay.Alpha = customAlpha.Checked;
m_TexDisplay.Red = ui->channelRed->isChecked();
m_TexDisplay.Green = ui->channelGreen->isChecked();
m_TexDisplay.Blue = ui->channelBlue->isChecked();
m_TexDisplay.Alpha = ui->channelAlpha->isChecked();
m_TexDisplay.HDRMul = -1.0f;
m_TexDisplay.CustomShader = ResourceId.Null;
m_TexDisplay.CustomShader = ResourceId();
/*
if (m_CustomShaders.ContainsKey(customShader.Text.ToUpperInvariant()))
{
if (m_TexDisplay.CustomShader == ResourceId.Null) { m_CurPixelValue = null; m_CurRealValue =
@@ -708,14 +749,18 @@ void TextureViewer::UI_UpdateChannels()
else
{
customDelete.Enabled = customEdit.Enabled = false;
}
}*/
}
#undef HIDE
#undef SHOW
#undef ENABLE
#undef DISABLE
m_TexDisplay.FlipY = ui->flip_y->isChecked();
m_Core->Renderer()->AsyncInvoke([this](IReplayRenderer *) { RT_UpdateAndDisplay(); });
// m_Core->Renderer()->AsyncInvoke([this](IReplayRenderer *) { RT_UpdateVisualRange(); });
*/
INVOKE_MEMFN(RT_UpdateAndDisplay);
// INVOKE_MEMFN(RT_UpdateVisualRange);
}
void TextureViewer::render_mouseWheel(QWheelEvent *e)
@@ -734,6 +779,9 @@ void TextureViewer::render_mouseWheel(QWheelEvent *e)
void TextureViewer::render_mouseMove(QMouseEvent *e)
{
if(m_Output == NULL)
return;
m_CurHoverPixel.setX(int(((float)e->x() - m_TexDisplay.offx) / m_TexDisplay.scale));
m_CurHoverPixel.setY(int(((float)e->y() - m_TexDisplay.offy) / m_TexDisplay.scale));
@@ -752,17 +800,11 @@ void TextureViewer::render_mouseMove(QMouseEvent *e)
m_PickedPoint.setX(qBound(0, m_PickedPoint.x(), (int)texptr->width - 1));
m_PickedPoint.setY(qBound(0, m_PickedPoint.y(), (int)texptr->height - 1));
m_Core->Renderer()->AsyncInvoke([this](IReplayRenderer *) {
if(m_Output != NULL)
RT_PickPixelsAndUpdate();
});
INVOKE_MEMFN(RT_PickPixelsAndUpdate);
}
else if(e->buttons() == Qt::NoButton)
{
m_Core->Renderer()->AsyncInvoke([this](IReplayRenderer *) {
if(m_Output != NULL)
RT_PickHoverAndUpdate();
});
INVOKE_MEMFN(RT_PickHoverAndUpdate);
}
}
}
@@ -810,7 +852,7 @@ void TextureViewer::render_resize(QResizeEvent *e)
UI_UpdateFittedScale();
UI_CalcScrollbars();
m_Core->Renderer()->AsyncInvoke([this](IReplayRenderer *) { RT_UpdateAndDisplay(); });
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
float TextureViewer::CurMaxScrollX()
@@ -859,7 +901,7 @@ void TextureViewer::setScrollPosition(const QPoint &pos)
ui->renderVScroll->setValue(qBound(0, int(m_TexDisplay.offy), ui->renderVScroll->maximum()));
}
m_Core->Renderer()->AsyncInvoke([this](IReplayRenderer *) { RT_UpdateAndDisplay(); });
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void TextureViewer::UI_CalcScrollbars()
@@ -992,15 +1034,28 @@ void TextureViewer::OnLogfileClosed()
void TextureViewer::OnEventSelected(uint32_t eventID)
{
TextureDisplay &d = m_TexDisplay;
// if (!CurrentTextureIsLocked || (CurrentTexture != null && m_TexDisplay.texid !=
// CurrentTexture.ID))
UI_OnTextureSelectionChanged(true);
if(m_Output == NULL)
return;
// hack to select texture until we have thumbnails & following
TextureDisplay &d = m_TexDisplay;
if(m_Core->APIProps().pipelineType == eGraphicsAPI_D3D11)
{
d.texid = m_Core->CurD3D11PipelineState.m_OM.RenderTargets[0].Resource;
if(d.texid == ResourceId())
d.texid = m_Core->CurD3D11PipelineState.m_OM.DepthTarget.Resource;
}
else if(m_Core->APIProps().pipelineType == eGraphicsAPI_OpenGL)
{
d.texid = m_Core->CurGLPipelineState.m_FB.m_DrawFBO.Color[0].Obj;
if(d.texid == ResourceId())
d.texid = m_Core->CurGLPipelineState.m_FB.m_DrawFBO.Depth.Obj;
}
else
{
@@ -1008,6 +1063,9 @@ void TextureViewer::OnEventSelected(uint32_t eventID)
if(pipe.Pass.renderpass.colorAttachments.count > 0)
d.texid = pipe.Pass.framebuffer.attachments[pipe.Pass.renderpass.colorAttachments[0]].img;
if(pipe.Pass.renderpass.depthstencilAttachment != -1)
d.texid = pipe.Pass.framebuffer.attachments[pipe.Pass.renderpass.depthstencilAttachment].img;
if(d.texid == ResourceId())
{
const FetchDrawcall *draw = m_Core->CurDrawcall();
@@ -1016,34 +1074,7 @@ void TextureViewer::OnEventSelected(uint32_t eventID)
}
}
d.mip = 0;
d.sampleIdx = ~0U;
d.overlay = eTexOverlay_None;
d.CustomShader = ResourceId();
d.HDRMul = -1.0f;
d.linearDisplayAsGamma = true;
d.FlipY = false;
d.rangemin = 0.0f;
d.rangemax = 1.0f;
d.scale = 1.0f;
d.offx = 0.0f;
d.offy = 0.0f;
d.sliceFace = 0;
d.rawoutput = false;
d.lightBackgroundColour = d.darkBackgroundColour = FloatVector(0.0f, 0.0f, 0.0f, 0.0f);
d.Red = d.Green = d.Blue = true;
d.Alpha = false;
m_Core->Renderer()->AsyncInvoke([this](IReplayRenderer *) { RT_UpdateAndDisplay(); });
FetchTexture *tex = m_Core->GetTexture(d.texid);
if(tex)
ui->renderContainer->setWindowTitle(tr(tex->name.elems));
// if (!CurrentTextureIsLocked || (CurrentTexture != null && m_TexDisplay.texid !=
// CurrentTexture.ID))
UI_OnTextureSelectionChanged(true);
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
float TextureViewer::GetFitScale()
@@ -1078,7 +1109,7 @@ void TextureViewer::UI_SetScale(float s, int x, int y)
m_TexDisplay.scale = qBound(0.1f, s, 256.0f);
m_Core->Renderer()->AsyncInvoke([this](IReplayRenderer *) { RT_UpdateAndDisplay(); });
INVOKE_MEMFN(RT_UpdateAndDisplay);
float scaleDelta = (m_TexDisplay.scale / prevScale);
@@ -1160,6 +1191,12 @@ void TextureViewer::on_zoomOption_returnPressed()
void TextureViewer::on_overlay_currentIndexChanged(int index)
{
m_TexDisplay.overlay = eTexOverlay_None;
if(ui->overlay->currentIndex() > 0)
m_TexDisplay.overlay = (TextureDisplayOverlay)ui->overlay->currentIndex();
INVOKE_MEMFN(RT_UpdateAndDisplay);
}
void TextureViewer::on_zoomRange_clicked()