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https://github.com/baldurk/renderdoc.git
synced 2026-05-29 21:30:53 +00:00
Give the shader viewer a better disambiguating title when debugging
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@@ -2476,7 +2476,11 @@ namespace renderdocui.Windows
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this.BeginInvoke(new Action(() =>
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{
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ShaderViewer s = new ShaderViewer(m_Core, shaderDetails, ShaderStageType.Vertex, trace);
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string debugContext = String.Format("Vertex {0}", row);
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if (draw.numInstances > 1)
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debugContext += String.Format(", Instance {0}", m_CurInst);
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ShaderViewer s = new ShaderViewer(m_Core, shaderDetails, ShaderStageType.Vertex, trace, debugContext);
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s.Show(this.DockPanel);
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}));
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@@ -1581,7 +1581,7 @@ namespace renderdocui.Windows.PipelineState
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if(m_Core.CurD3D11PipelineState != null &&
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m_Core.CurD3D11PipelineState.m_IA.Bytecode != null)
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{
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(new ShaderViewer(m_Core, m_Core.CurD3D11PipelineState.m_IA.Bytecode, ShaderStageType.Vertex, null))
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(new ShaderViewer(m_Core, m_Core.CurD3D11PipelineState.m_IA.Bytecode, ShaderStageType.Vertex, null, ""))
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.Show(m_DockContent.DockPanel);
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}
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@@ -1596,7 +1596,7 @@ namespace renderdocui.Windows.PipelineState
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if (stage.Shader == ResourceId.Null) return;
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ShaderViewer s = new ShaderViewer(m_Core, shaderDetails, stage.stage, null);
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ShaderViewer s = new ShaderViewer(m_Core, shaderDetails, stage.stage, null, "");
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s.Show(m_DockContent.DockPanel);
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}
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@@ -2045,7 +2045,9 @@ namespace renderdocui.Windows.PipelineState
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this.BeginInvoke(new Action(() =>
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{
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ShaderViewer s = new ShaderViewer(m_Core, shaderDetails, ShaderStageType.Compute, trace);
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string debugContext = String.Format("Group [{0},{1},{2}] Thread [{3},{4},{5}]", gx, gy, gz, tx, ty, tz);
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ShaderViewer s = new ShaderViewer(m_Core, shaderDetails, ShaderStageType.Compute, trace, debugContext);
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s.Show(m_DockContent.DockPanel);
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}));
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@@ -932,7 +932,7 @@ namespace renderdocui.Windows.PipelineState
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if (stage.Shader == ResourceId.Null) return;
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ShaderViewer s = new ShaderViewer(m_Core, shaderDetails, stage.stage, null);
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ShaderViewer s = new ShaderViewer(m_Core, shaderDetails, stage.stage, null, "");
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s.Show(m_DockContent.DockPanel);
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}
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@@ -436,7 +436,9 @@ namespace renderdocui.Windows
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this.BeginInvoke(new Action(() =>
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{
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ShaderViewer s = new ShaderViewer(m_Core, shaderDetails, ShaderStageType.Pixel, trace);
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string debugContext = String.Format("Pixel {0},{1}", pixel.X, pixel.Y);
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ShaderViewer s = new ShaderViewer(m_Core, shaderDetails, ShaderStageType.Pixel, trace, debugContext);
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s.Show(this.DockPanel);
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}));
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@@ -283,7 +283,7 @@ namespace renderdocui.Windows
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}
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}
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public ShaderViewer(Core core, ShaderReflection shader, ShaderStageType stage, ShaderDebugTrace trace)
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public ShaderViewer(Core core, ShaderReflection shader, ShaderStageType stage, ShaderDebugTrace trace, string debugContext)
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{
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InitializeComponent();
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@@ -307,6 +307,11 @@ namespace renderdocui.Windows
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case ShaderStageType.Compute: m_Stage = m_Core.CurD3D11PipelineState.m_CS; break;
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}
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if (trace != null)
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Text = String.Format("Debug Shader {0} - {1}", m_Core.CurPipelineState.GetShader(stage), debugContext);
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else
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Text = String.Format("Shader {0}", m_Core.CurPipelineState.GetShader(stage));
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var disasm = shader.Disassembly;
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if (m_Core.Config.ShaderViewer_FriendlyNaming)
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@@ -395,7 +400,10 @@ namespace renderdocui.Windows
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if (shader.DebugInfo.entryFunc != "" && shader.DebugInfo.files.Length > 0)
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{
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Text = shader.DebugInfo.entryFunc+ "()";
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if(trace != null)
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Text = String.Format("Debug {0}() - {1}", shader.DebugInfo.entryFunc, debugContext);
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else
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Text = String.Format("{0}()", shader.DebugInfo.entryFunc);
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DockContent sel = null;
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foreach (var f in shader.DebugInfo.files)
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@@ -2692,7 +2692,9 @@ namespace renderdocui.Windows
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this.BeginInvoke(new Action(() =>
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{
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ShaderViewer s = new ShaderViewer(m_Core, shaderDetails, ShaderStageType.Pixel, trace);
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string debugContext = String.Format("Pixel {0},{1}", m_PickedPoint.X, m_PickedPoint.Y);
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ShaderViewer s = new ShaderViewer(m_Core, shaderDetails, ShaderStageType.Pixel, trace, debugContext);
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s.Show(this.DockPanel);
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}));
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