mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-06 10:00:40 +00:00
Update D3D12 command queue wrapping code to new serialisation
This commit is contained in:
@@ -26,8 +26,9 @@
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#include "d3d12_command_list.h"
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#include "d3d12_resources.h"
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template <typename SerialiserType>
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bool WrappedID3D12CommandQueue::Serialise_UpdateTileMappings(
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ID3D12Resource *pResource, UINT NumResourceRegions,
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SerialiserType &ser, ID3D12Resource *pResource, UINT NumResourceRegions,
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const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates,
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const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, ID3D12Heap *pHeap, UINT NumRanges,
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const D3D12_TILE_RANGE_FLAGS *pRangeFlags, const UINT *pHeapRangeStartOffsets,
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@@ -50,9 +51,11 @@ void STDMETHODCALLTYPE WrappedID3D12CommandQueue::UpdateTileMappings(
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pHeapRangeStartOffsets, pRangeTileCounts, Flags);
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}
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template <typename SerialiserType>
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bool WrappedID3D12CommandQueue::Serialise_CopyTileMappings(
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ID3D12Resource *pDstResource, const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate,
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ID3D12Resource *pSrcResource, const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate,
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SerialiserType &ser, ID3D12Resource *pDstResource,
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const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate, ID3D12Resource *pSrcResource,
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const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate,
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const D3D12_TILE_REGION_SIZE *pRegionSize, D3D12_TILE_MAPPING_FLAGS Flags)
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{
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D3D12NOTIMP("Tiled Resources");
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@@ -69,359 +72,314 @@ void STDMETHODCALLTYPE WrappedID3D12CommandQueue::CopyTileMappings(
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pSrcRegionStartCoordinate, pRegionSize, Flags);
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}
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bool WrappedID3D12CommandQueue::Serialise_ExecuteCommandLists(UINT NumCommandLists,
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template <typename SerialiserType>
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bool WrappedID3D12CommandQueue::Serialise_ExecuteCommandLists(SerialiserType &ser,
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UINT NumCommandLists,
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ID3D12CommandList *const *ppCommandLists)
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{
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SERIALISE_ELEMENT(ResourceId, queueId, GetResourceID());
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SERIALISE_ELEMENT(UINT, numCmds, NumCommandLists);
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ID3D12CommandQueue *pQueue = this;
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SERIALISE_ELEMENT(pQueue);
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SERIALISE_ELEMENT_ARRAY(ppCommandLists, NumCommandLists);
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vector<ResourceId> cmdIds;
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ID3D12GraphicsCommandList **cmds =
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m_State >= WRITING ? NULL : new ID3D12GraphicsCommandList *[numCmds];
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if(m_State >= WRITING)
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{
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for(UINT i = 0; i < numCmds; i++)
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std::vector<DebugMessage> DebugMessages;
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if(ser.IsWriting())
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DebugMessages = m_pDevice->GetDebugMessages();
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SERIALISE_ELEMENT(DebugMessages);
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if(ser.IsReading() && IsLoading(m_State))
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{
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D3D12ResourceRecord *record = GetRecord(ppCommandLists[i]);
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RDCASSERT(record->bakedCommands);
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if(record->bakedCommands)
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cmdIds.push_back(record->bakedCommands->GetResourceID());
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}
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}
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m_pSerialiser->Serialise("ppCommandLists", cmdIds);
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if(m_State < WRITING)
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{
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for(UINT i = 0; i < numCmds; i++)
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{
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cmds[i] = cmdIds[i] != ResourceId()
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? GetResourceManager()->GetLiveAs<ID3D12GraphicsCommandList>(cmdIds[i])
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: NULL;
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}
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}
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const string desc = m_pSerialiser->GetDebugStr();
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// debug messages
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{
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vector<DebugMessage> debugMessages;
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if(m_State == WRITING_CAPFRAME)
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debugMessages = m_pDevice->GetDebugMessages();
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SERIALISE_ELEMENT(uint32_t, NumMessages, (uint32_t)debugMessages.size());
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for(uint32_t i = 0; i < NumMessages; i++)
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{
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ScopedContext msgscope(m_pSerialiser, "DebugMessage", "DebugMessage", 0, false);
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std::string msgDesc;
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if(m_State >= WRITING)
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msgDesc = debugMessages[i].description;
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SERIALISE_ELEMENT(MessageCategory, Category, debugMessages[i].category);
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SERIALISE_ELEMENT(MessageSeverity, Severity, debugMessages[i].severity);
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SERIALISE_ELEMENT(uint32_t, ID, debugMessages[i].messageID);
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SERIALISE_ELEMENT(string, Description, msgDesc);
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if(m_State == READING)
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{
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DebugMessage msg;
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msg.source = MessageSource::API;
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msg.category = Category;
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msg.severity = Severity;
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msg.messageID = ID;
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msg.description = Description;
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for(const DebugMessage &msg : DebugMessages)
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m_Cmd.m_EventMessages.push_back(msg);
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}
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}
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}
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ID3D12CommandQueue *real = NULL;
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if(m_State <= EXECUTING)
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if(IsReplayingAndReading())
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{
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real = Unwrap(GetResourceManager()->GetLiveAs<ID3D12CommandQueue>(queueId));
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ID3D12CommandQueue *real = Unwrap(pQueue);
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if(m_PrevQueueId != queueId)
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if(m_PrevQueueId != GetResID(pQueue))
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{
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RDCDEBUG("Previous queue execution was on queue %llu, now executing %llu, syncing GPU",
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m_PrevQueueId, queueId);
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m_PrevQueueId, GetResID(pQueue));
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if(m_PrevQueueId != ResourceId())
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m_pDevice->GPUSync(GetResourceManager()->GetLiveAs<ID3D12CommandQueue>(m_PrevQueueId));
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m_pDevice->GPUSync(GetResourceManager()->GetCurrentAs<ID3D12CommandQueue>(m_PrevQueueId));
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m_PrevQueueId = queueId;
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m_PrevQueueId = GetResID(pQueue);
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}
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}
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if(m_State == READING)
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{
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for(uint32_t i = 0; i < numCmds; i++)
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if(IsLoading(m_State))
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{
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if(m_Cmd.m_BakedCmdListInfo[cmdIds[i]].executeEvents.empty() ||
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m_Cmd.m_BakedCmdListInfo[cmdIds[i]].executeEvents[0].patched)
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for(uint32_t i = 0; i < NumCommandLists; i++)
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{
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ID3D12CommandList *list = Unwrap(cmds[i]);
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real->ExecuteCommandLists(1, &list);
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#if ENABLED(SINGLE_FLUSH_VALIDATE)
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m_pDevice->GPUSync();
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#endif
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}
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else
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{
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BakedCmdListInfo &info = m_Cmd.m_BakedCmdListInfo[cmdIds[i]];
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ResourceId cmd = GetResourceManager()->GetOriginalID(GetResID(ppCommandLists[i]));
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// execute the first half of the cracked list
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ID3D12CommandList *list = Unwrap(info.crackedLists[0]);
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real->ExecuteCommandLists(1, &list);
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for(size_t c = 1; c < info.crackedLists.size(); c++)
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if(m_Cmd.m_BakedCmdListInfo[cmd].executeEvents.empty() ||
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m_Cmd.m_BakedCmdListInfo[cmd].executeEvents[0].patched)
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{
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// ensure all work on all queues has finished
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m_pDevice->GPUSyncAllQueues();
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// readback the patch buffer and perform patching
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m_ReplayList->PatchExecuteIndirect(info, uint32_t(c - 1));
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// execute next list with this indirect.
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list = Unwrap(info.crackedLists[c]);
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ID3D12CommandList *list = Unwrap(ppCommandLists[i]);
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real->ExecuteCommandLists(1, &list);
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}
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#if ENABLED(SINGLE_FLUSH_VALIDATE)
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m_pDevice->GPUSync();
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m_pDevice->GPUSync();
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#endif
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}
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}
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for(uint32_t i = 0; i < numCmds; i++)
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{
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ResourceId cmd = GetResourceManager()->GetLiveID(cmdIds[i]);
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m_pDevice->ApplyBarriers(m_Cmd.m_BakedCmdListInfo[cmd].barriers);
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}
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m_Cmd.AddEvent(desc);
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// we're adding multiple events, need to increment ourselves
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m_Cmd.m_RootEventID++;
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string basename = "ExecuteCommandLists(" + ToStr(numCmds) + ")";
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for(uint32_t c = 0; c < numCmds; c++)
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{
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string name = StringFormat::Fmt("=> %s[%u]: ID3D12CommandList(%s)", basename.c_str(), c,
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ToStr(cmdIds[c]).c_str());
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// add a fake marker
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DrawcallDescription draw;
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draw.name = name;
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draw.flags = DrawFlags::PassBoundary | DrawFlags::BeginPass;
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m_Cmd.AddEvent(name);
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m_Cmd.AddDrawcall(draw, true);
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m_Cmd.m_RootEventID++;
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BakedCmdListInfo &cmdBufInfo = m_Cmd.m_BakedCmdListInfo[cmdIds[c]];
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// insert the baked command list in-line into this list of notes, assigning new event and
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// drawIDs
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m_Cmd.InsertDrawsAndRefreshIDs(cmdIds[c], cmdBufInfo.draw->children);
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for(size_t e = 0; e < cmdBufInfo.draw->executedCmds.size(); e++)
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{
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vector<uint32_t> &submits =
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m_Cmd.m_Partial[D3D12CommandData::Secondary].cmdListExecs[cmdBufInfo.draw->executedCmds[e]];
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for(size_t s = 0; s < submits.size(); s++)
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submits[s] += m_Cmd.m_RootEventID;
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}
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for(size_t i = 0; i < cmdBufInfo.debugMessages.size(); i++)
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{
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DebugMessage msg = cmdBufInfo.debugMessages[i];
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msg.eventID += m_Cmd.m_RootEventID;
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m_pDevice->AddDebugMessage(msg);
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}
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// only primary command lists can be submitted
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m_Cmd.m_Partial[D3D12CommandData::Primary].cmdListExecs[cmdIds[c]].push_back(
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m_Cmd.m_RootEventID);
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m_Cmd.m_RootEventID += cmdBufInfo.eventCount;
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m_Cmd.m_RootDrawcallID += cmdBufInfo.drawCount;
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name = StringFormat::Fmt("=> %s[%u]: Close(%s)", basename.c_str(), c, ToStr(cmdIds[c]).c_str());
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draw.name = name;
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draw.flags = DrawFlags::PassBoundary | DrawFlags::EndPass;
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m_Cmd.AddEvent(name);
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m_Cmd.AddDrawcall(draw, true);
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m_Cmd.m_RootEventID++;
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}
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// account for the outer loop thinking we've added one event and incrementing,
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// since we've done all the handling ourselves this will be off by one.
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m_Cmd.m_RootEventID--;
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}
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else if(m_State == EXECUTING)
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{
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// account for the queue submit event
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m_Cmd.m_RootEventID++;
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uint32_t startEID = m_Cmd.m_RootEventID;
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// advance m_CurEventID to match the events added when reading
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for(uint32_t c = 0; c < numCmds; c++)
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{
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// 2 extra for the virtual labels around the command list
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m_Cmd.m_RootEventID += 2 + m_Cmd.m_BakedCmdListInfo[cmdIds[c]].eventCount;
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m_Cmd.m_RootDrawcallID += 2 + m_Cmd.m_BakedCmdListInfo[cmdIds[c]].drawCount;
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}
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// same accounting for the outer loop as above
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m_Cmd.m_RootEventID--;
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if(numCmds == 0)
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{
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// do nothing, don't bother with the logic below
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}
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else if(m_Cmd.m_LastEventID <= startEID)
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{
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#if ENABLED(VERBOSE_PARTIAL_REPLAY)
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RDCDEBUG("Queue Submit no replay %u == %u", m_Cmd.m_LastEventID, startEID);
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#endif
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}
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else if(m_Cmd.m_DrawcallCallback && m_Cmd.m_DrawcallCallback->RecordAllCmds())
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{
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#if ENABLED(VERBOSE_PARTIAL_REPLAY)
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RDCDEBUG("Queue Submit re-recording from %u", m_Cmd.m_RootEventID);
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#endif
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vector<ID3D12CommandList *> rerecordedCmds;
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for(uint32_t c = 0; c < numCmds; c++)
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{
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ID3D12CommandList *cmd = m_Cmd.RerecordCmdList(cmdIds[c]);
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ResourceId rerecord = GetResID(cmd);
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#if ENABLED(VERBOSE_PARTIAL_REPLAY)
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RDCDEBUG("Queue Submit fully re-recorded replay of %llu, using %llu", cmdIds[c], rerecord);
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#endif
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rerecordedCmds.push_back(Unwrap(cmd));
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m_pDevice->ApplyBarriers(m_Cmd.m_BakedCmdListInfo[rerecord].barriers);
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}
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#if ENABLED(SINGLE_FLUSH_VALIDATE)
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for(size_t i = 0; i < rerecordedCmds.size(); i++)
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{
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real->ExecuteCommandLists(1, &rerecordedCmds[i]);
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m_pDevice->GPUSync();
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}
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#else
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real->ExecuteCommandLists((UINT)rerecordedCmds.size(), &rerecordedCmds[0]);
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#endif
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}
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else if(m_Cmd.m_LastEventID > startEID && m_Cmd.m_LastEventID < m_Cmd.m_RootEventID)
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{
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#if ENABLED(VERBOSE_PARTIAL_REPLAY)
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RDCDEBUG("Queue Submit partial replay %u < %u", m_Cmd.m_LastEventID, m_Cmd.m_RootEventID);
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#endif
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uint32_t eid = startEID;
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vector<ResourceId> trimmedCmdIds;
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vector<ID3D12CommandList *> trimmedCmds;
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for(uint32_t c = 0; c < numCmds; c++)
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{
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// account for the virtual label at the start of the events here
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// so it matches up to baseEvent
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eid++;
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uint32_t end = eid + m_Cmd.m_BakedCmdListInfo[cmdIds[c]].eventCount;
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if(eid == m_Cmd.m_Partial[D3D12CommandData::Primary].baseEvent)
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{
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ID3D12GraphicsCommandList *list =
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m_Cmd.RerecordCmdList(cmdIds[c], D3D12CommandData::Primary);
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ResourceId partial = GetResID(list);
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#if ENABLED(VERBOSE_PARTIAL_REPLAY)
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RDCDEBUG("Queue Submit partial replay of %llu at %u, using %llu", cmdIds[c], eid, partial);
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#endif
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trimmedCmdIds.push_back(partial);
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trimmedCmds.push_back(Unwrap(list));
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}
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else if(m_Cmd.m_LastEventID >= end)
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{
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#if ENABLED(VERBOSE_PARTIAL_REPLAY)
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RDCDEBUG("Queue Submit full replay %llu", cmdIds[c]);
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#endif
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trimmedCmdIds.push_back(cmdIds[c]);
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trimmedCmds.push_back(Unwrap(GetResourceManager()->GetLiveAs<ID3D12CommandList>(cmdIds[c])));
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}
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else
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{
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#if ENABLED(VERBOSE_PARTIAL_REPLAY)
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RDCDEBUG("Queue not submitting %llu", cmdIds[c]);
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#endif
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}
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BakedCmdListInfo &info = m_Cmd.m_BakedCmdListInfo[cmd];
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// 1 extra to account for the virtual end command list label (begin is accounted for
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// above)
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eid += 1 + m_Cmd.m_BakedCmdListInfo[cmdIds[c]].eventCount;
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}
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// execute the first half of the cracked list
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ID3D12CommandList *list = Unwrap(info.crackedLists[0]);
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real->ExecuteCommandLists(1, &list);
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RDCASSERT(trimmedCmds.size() > 0);
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for(size_t c = 1; c < info.crackedLists.size(); c++)
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{
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// ensure all work on all queues has finished
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m_pDevice->GPUSyncAllQueues();
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// readback the patch buffer and perform patching
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m_ReplayList->PatchExecuteIndirect(info, uint32_t(c - 1));
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// execute next list with this indirect.
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list = Unwrap(info.crackedLists[c]);
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real->ExecuteCommandLists(1, &list);
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}
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#if ENABLED(SINGLE_FLUSH_VALIDATE)
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for(size_t i = 0; i < trimmedCmds.size(); i++)
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{
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real->ExecuteCommandLists(1, &trimmedCmds[i]);
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m_pDevice->GPUSync();
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}
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#else
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real->ExecuteCommandLists((UINT)trimmedCmds.size(), &trimmedCmds[0]);
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m_pDevice->GPUSync();
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#endif
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}
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}
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for(uint32_t i = 0; i < trimmedCmdIds.size(); i++)
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for(uint32_t i = 0; i < NumCommandLists; i++)
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{
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ResourceId cmd = trimmedCmdIds[i];
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ResourceId cmd = GetResID(ppCommandLists[i]);
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m_pDevice->ApplyBarriers(m_Cmd.m_BakedCmdListInfo[cmd].barriers);
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}
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m_Cmd.AddEvent();
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// we're adding multiple events, need to increment ourselves
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m_Cmd.m_RootEventID++;
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std::string basename = StringFormat::Fmt("ExecuteCommandLists(%u)", NumCommandLists);
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for(uint32_t c = 0; c < NumCommandLists; c++)
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{
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ResourceId cmd = GetResourceManager()->GetOriginalID(GetResID(ppCommandLists[c]));
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// add a fake marker
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DrawcallDescription draw;
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draw.name = StringFormat::Fmt("=> %s[%u]: ID3D12CommandList(%s)", basename.c_str(), c,
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ToStr(cmd).c_str());
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draw.flags = DrawFlags::PassBoundary | DrawFlags::BeginPass;
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m_Cmd.AddEvent();
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m_Cmd.AddDrawcall(draw, true);
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m_Cmd.m_RootEventID++;
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BakedCmdListInfo &cmdBufInfo = m_Cmd.m_BakedCmdListInfo[cmd];
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// insert the baked command list in-line into this list of notes, assigning new event and
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// drawIDs
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m_Cmd.InsertDrawsAndRefreshIDs(cmd, cmdBufInfo.draw->children);
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for(size_t e = 0; e < cmdBufInfo.draw->executedCmds.size(); e++)
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||||
{
|
||||
vector<uint32_t> &submits = m_Cmd.m_Partial[D3D12CommandData::Secondary]
|
||||
.cmdListExecs[cmdBufInfo.draw->executedCmds[e]];
|
||||
|
||||
for(size_t s = 0; s < submits.size(); s++)
|
||||
submits[s] += m_Cmd.m_RootEventID;
|
||||
}
|
||||
|
||||
for(size_t i = 0; i < cmdBufInfo.debugMessages.size(); i++)
|
||||
{
|
||||
DebugMessage msg = cmdBufInfo.debugMessages[i];
|
||||
msg.eventID += m_Cmd.m_RootEventID;
|
||||
m_pDevice->AddDebugMessage(msg);
|
||||
}
|
||||
|
||||
// only primary command lists can be submitted
|
||||
m_Cmd.m_Partial[D3D12CommandData::Primary].cmdListExecs[cmd].push_back(m_Cmd.m_RootEventID);
|
||||
|
||||
m_Cmd.m_RootEventID += cmdBufInfo.eventCount;
|
||||
m_Cmd.m_RootDrawcallID += cmdBufInfo.drawCount;
|
||||
|
||||
draw.name =
|
||||
StringFormat::Fmt("=> %s[%u]: Close(%s)", basename.c_str(), c, ToStr(cmd).c_str());
|
||||
draw.flags = DrawFlags::PassBoundary | DrawFlags::EndPass;
|
||||
m_Cmd.AddEvent();
|
||||
m_Cmd.AddDrawcall(draw, true);
|
||||
m_Cmd.m_RootEventID++;
|
||||
}
|
||||
|
||||
// account for the outer loop thinking we've added one event and incrementing,
|
||||
// since we've done all the handling ourselves this will be off by one.
|
||||
m_Cmd.m_RootEventID--;
|
||||
}
|
||||
else
|
||||
{
|
||||
// account for the queue submit event
|
||||
m_Cmd.m_RootEventID++;
|
||||
|
||||
uint32_t startEID = m_Cmd.m_RootEventID;
|
||||
|
||||
// advance m_CurEventID to match the events added when reading
|
||||
for(uint32_t c = 0; c < NumCommandLists; c++)
|
||||
{
|
||||
ResourceId cmd = GetResourceManager()->GetOriginalID(GetResID(ppCommandLists[c]));
|
||||
|
||||
// 2 extra for the virtual labels around the command list
|
||||
m_Cmd.m_RootEventID += 2 + m_Cmd.m_BakedCmdListInfo[cmd].eventCount;
|
||||
m_Cmd.m_RootDrawcallID += 2 + m_Cmd.m_BakedCmdListInfo[cmd].drawCount;
|
||||
}
|
||||
|
||||
// same accounting for the outer loop as above
|
||||
m_Cmd.m_RootEventID--;
|
||||
|
||||
if(NumCommandLists == 0)
|
||||
{
|
||||
// do nothing, don't bother with the logic below
|
||||
}
|
||||
else if(m_Cmd.m_LastEventID <= startEID)
|
||||
{
|
||||
#if ENABLED(VERBOSE_PARTIAL_REPLAY)
|
||||
RDCDEBUG("Queue Submit full replay %u >= %u", m_Cmd.m_LastEventID, m_Cmd.m_RootEventID);
|
||||
RDCDEBUG("Queue Submit no replay %u == %u", m_Cmd.m_LastEventID, startEID);
|
||||
#endif
|
||||
}
|
||||
else if(m_Cmd.m_DrawcallCallback && m_Cmd.m_DrawcallCallback->RecordAllCmds())
|
||||
{
|
||||
#if ENABLED(VERBOSE_PARTIAL_REPLAY)
|
||||
RDCDEBUG("Queue Submit re-recording from %u", m_Cmd.m_RootEventID);
|
||||
#endif
|
||||
|
||||
ID3D12CommandList **unwrapped = new ID3D12CommandList *[numCmds];
|
||||
for(uint32_t i = 0; i < numCmds; i++)
|
||||
unwrapped[i] = Unwrap(cmds[i]);
|
||||
vector<ID3D12CommandList *> rerecordedCmds;
|
||||
|
||||
for(uint32_t c = 0; c < NumCommandLists; c++)
|
||||
{
|
||||
ResourceId cmdId = GetResourceManager()->GetOriginalID(GetResID(ppCommandLists[c]));
|
||||
|
||||
ID3D12CommandList *cmd = m_Cmd.RerecordCmdList(cmdId);
|
||||
ResourceId rerecord = GetResID(cmd);
|
||||
#if ENABLED(VERBOSE_PARTIAL_REPLAY)
|
||||
RDCDEBUG("Queue Submit fully re-recorded replay of %llu, using %llu", cmdId, rerecord);
|
||||
#endif
|
||||
rerecordedCmds.push_back(Unwrap(cmd));
|
||||
|
||||
m_pDevice->ApplyBarriers(m_Cmd.m_BakedCmdListInfo[rerecord].barriers);
|
||||
}
|
||||
|
||||
#if ENABLED(SINGLE_FLUSH_VALIDATE)
|
||||
for(UINT i = 0; i < numCmds; i++)
|
||||
{
|
||||
real->ExecuteCommandLists(1, &unwrapped[i]);
|
||||
m_pDevice->GPUSync();
|
||||
}
|
||||
for(size_t i = 0; i < rerecordedCmds.size(); i++)
|
||||
{
|
||||
real->ExecuteCommandLists(1, &rerecordedCmds[i]);
|
||||
m_pDevice->GPUSync();
|
||||
}
|
||||
#else
|
||||
real->ExecuteCommandLists(numCmds, unwrapped);
|
||||
real->ExecuteCommandLists((UINT)rerecordedCmds.size(), &rerecordedCmds[0]);
|
||||
#endif
|
||||
}
|
||||
else if(m_Cmd.m_LastEventID > startEID && m_Cmd.m_LastEventID < m_Cmd.m_RootEventID)
|
||||
{
|
||||
#if ENABLED(VERBOSE_PARTIAL_REPLAY)
|
||||
RDCDEBUG("Queue Submit partial replay %u < %u", m_Cmd.m_LastEventID, m_Cmd.m_RootEventID);
|
||||
#endif
|
||||
|
||||
SAFE_DELETE_ARRAY(unwrapped);
|
||||
uint32_t eid = startEID;
|
||||
|
||||
for(uint32_t i = 0; i < numCmds; i++)
|
||||
vector<ResourceId> trimmedCmdIds;
|
||||
vector<ID3D12CommandList *> trimmedCmds;
|
||||
|
||||
for(uint32_t c = 0; c < NumCommandLists; c++)
|
||||
{
|
||||
ResourceId cmdId = GetResourceManager()->GetOriginalID(GetResID(ppCommandLists[c]));
|
||||
|
||||
// account for the virtual label at the start of the events here
|
||||
// so it matches up to baseEvent
|
||||
eid++;
|
||||
|
||||
uint32_t end = eid + m_Cmd.m_BakedCmdListInfo[cmdId].eventCount;
|
||||
|
||||
if(eid == m_Cmd.m_Partial[D3D12CommandData::Primary].baseEvent)
|
||||
{
|
||||
ID3D12GraphicsCommandList *list = m_Cmd.RerecordCmdList(cmdId, D3D12CommandData::Primary);
|
||||
ResourceId partial = GetResID(list);
|
||||
#if ENABLED(VERBOSE_PARTIAL_REPLAY)
|
||||
RDCDEBUG("Queue Submit partial replay of %llu at %u, using %llu", cmdId, eid, partial);
|
||||
#endif
|
||||
trimmedCmdIds.push_back(partial);
|
||||
trimmedCmds.push_back(Unwrap(list));
|
||||
}
|
||||
else if(m_Cmd.m_LastEventID >= end)
|
||||
{
|
||||
#if ENABLED(VERBOSE_PARTIAL_REPLAY)
|
||||
RDCDEBUG("Queue Submit full replay %llu", cmdId);
|
||||
#endif
|
||||
trimmedCmdIds.push_back(cmdId);
|
||||
trimmedCmds.push_back(Unwrap(ppCommandLists[c]));
|
||||
}
|
||||
else
|
||||
{
|
||||
#if ENABLED(VERBOSE_PARTIAL_REPLAY)
|
||||
RDCDEBUG("Queue not submitting %llu", cmdId);
|
||||
#endif
|
||||
}
|
||||
|
||||
// 1 extra to account for the virtual end command list label (begin is accounted for
|
||||
// above)
|
||||
eid += 1 + m_Cmd.m_BakedCmdListInfo[cmdId].eventCount;
|
||||
}
|
||||
|
||||
RDCASSERT(trimmedCmds.size() > 0);
|
||||
|
||||
#if ENABLED(SINGLE_FLUSH_VALIDATE)
|
||||
for(size_t i = 0; i < trimmedCmds.size(); i++)
|
||||
{
|
||||
real->ExecuteCommandLists(1, &trimmedCmds[i]);
|
||||
m_pDevice->GPUSync();
|
||||
}
|
||||
#else
|
||||
real->ExecuteCommandLists((UINT)trimmedCmds.size(), &trimmedCmds[0]);
|
||||
#endif
|
||||
|
||||
for(uint32_t i = 0; i < trimmedCmdIds.size(); i++)
|
||||
{
|
||||
ResourceId cmd = trimmedCmdIds[i];
|
||||
m_pDevice->ApplyBarriers(m_Cmd.m_BakedCmdListInfo[cmd].barriers);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ResourceId cmd = GetResourceManager()->GetLiveID(cmdIds[i]);
|
||||
m_pDevice->ApplyBarriers(m_Cmd.m_BakedCmdListInfo[cmd].barriers);
|
||||
#if ENABLED(VERBOSE_PARTIAL_REPLAY)
|
||||
RDCDEBUG("Queue Submit full replay %u >= %u", m_Cmd.m_LastEventID, m_Cmd.m_RootEventID);
|
||||
#endif
|
||||
|
||||
ID3D12CommandList **unwrapped = new ID3D12CommandList *[NumCommandLists];
|
||||
for(uint32_t i = 0; i < NumCommandLists; i++)
|
||||
unwrapped[i] = Unwrap(ppCommandLists[i]);
|
||||
|
||||
#if ENABLED(SINGLE_FLUSH_VALIDATE)
|
||||
for(UINT i = 0; i < NumCommandLists; i++)
|
||||
{
|
||||
real->ExecuteCommandLists(1, &unwrapped[i]);
|
||||
m_pDevice->GPUSync();
|
||||
}
|
||||
#else
|
||||
real->ExecuteCommandLists(NumCommandLists, unwrapped);
|
||||
#endif
|
||||
|
||||
SAFE_DELETE_ARRAY(unwrapped);
|
||||
|
||||
for(uint32_t i = 0; i < NumCommandLists; i++)
|
||||
{
|
||||
ResourceId cmd = GetResID(ppCommandLists[i]);
|
||||
m_pDevice->ApplyBarriers(m_Cmd.m_BakedCmdListInfo[cmd].barriers);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SAFE_DELETE_ARRAY(cmds);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -434,13 +392,13 @@ void STDMETHODCALLTYPE WrappedID3D12CommandQueue::ExecuteCommandLists(
|
||||
|
||||
m_pReal->ExecuteCommandLists(NumCommandLists, unwrapped);
|
||||
|
||||
if(m_State >= WRITING)
|
||||
if(IsCaptureMode(m_State))
|
||||
{
|
||||
SCOPED_LOCK(m_Lock);
|
||||
SCOPED_LOCK(m_pDevice->GetCapTransitionLock());
|
||||
|
||||
bool capframe = (m_State == WRITING_CAPFRAME);
|
||||
set<ResourceId> refdIDs;
|
||||
bool capframe = IsActiveCapturing(m_State);
|
||||
std::set<ResourceId> refdIDs;
|
||||
|
||||
for(UINT i = 0; i < NumCommandLists; i++)
|
||||
{
|
||||
@@ -555,11 +513,11 @@ void STDMETHODCALLTYPE WrappedID3D12CommandQueue::ExecuteCommandLists(
|
||||
|
||||
if(capframe)
|
||||
{
|
||||
vector<MapState> maps = m_pDevice->GetMaps();
|
||||
std::vector<MapState> maps = m_pDevice->GetMaps();
|
||||
|
||||
for(auto it = maps.begin(); it != maps.end(); ++it)
|
||||
{
|
||||
WrappedID3D12Resource *res = it->res;
|
||||
WrappedID3D12Resource *res = GetWrapped(it->res);
|
||||
UINT subres = it->subres;
|
||||
size_t size = (size_t)it->totalSize;
|
||||
|
||||
@@ -609,10 +567,11 @@ void STDMETHODCALLTYPE WrappedID3D12CommandQueue::ExecuteCommandLists(
|
||||
}
|
||||
}
|
||||
|
||||
for(UINT i = 0; i < NumCommandLists; i++)
|
||||
{
|
||||
SCOPED_SERIALISE_CONTEXT(EXECUTE_CMD_LISTS);
|
||||
Serialise_ExecuteCommandLists(1, ppCommandLists + i);
|
||||
WriteSerialiser &ser = m_ScratchSerialiser;
|
||||
ser.SetDrawChunk();
|
||||
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Queue_ExecuteCommandLists);
|
||||
Serialise_ExecuteCommandLists(ser, NumCommandLists, ppCommandLists);
|
||||
|
||||
m_QueueRecord->AddChunk(scope.Get());
|
||||
}
|
||||
@@ -637,16 +596,16 @@ void STDMETHODCALLTYPE WrappedID3D12CommandQueue::EndEvent()
|
||||
m_pReal->EndEvent();
|
||||
}
|
||||
|
||||
bool WrappedID3D12CommandQueue::Serialise_Signal(ID3D12Fence *pFence, UINT64 Value)
|
||||
template <typename SerialiserType>
|
||||
bool WrappedID3D12CommandQueue::Serialise_Signal(SerialiserType &ser, ID3D12Fence *pFence,
|
||||
UINT64 Value)
|
||||
{
|
||||
SERIALISE_ELEMENT(ResourceId, Fence, GetResID(pFence));
|
||||
SERIALISE_ELEMENT(UINT64, val, Value);
|
||||
SERIALISE_ELEMENT(pFence);
|
||||
SERIALISE_ELEMENT(Value);
|
||||
|
||||
if(m_State <= EXECUTING && GetResourceManager()->HasLiveResource(Fence))
|
||||
if(IsReplayingAndReading() && pFence)
|
||||
{
|
||||
pFence = GetResourceManager()->GetLiveAs<ID3D12Fence>(Fence);
|
||||
|
||||
m_pReal->Signal(Unwrap(pFence), val);
|
||||
m_pReal->Signal(Unwrap(pFence), Value);
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -654,12 +613,13 @@ bool WrappedID3D12CommandQueue::Serialise_Signal(ID3D12Fence *pFence, UINT64 Val
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedID3D12CommandQueue::Signal(ID3D12Fence *pFence, UINT64 Value)
|
||||
{
|
||||
if(m_State == WRITING_CAPFRAME)
|
||||
if(IsActiveCapturing(m_State))
|
||||
{
|
||||
SCOPED_LOCK(m_Lock);
|
||||
|
||||
SCOPED_SERIALISE_CONTEXT(SIGNAL);
|
||||
Serialise_Signal(pFence, Value);
|
||||
WriteSerialiser &ser = m_ScratchSerialiser;
|
||||
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Queue_Signal);
|
||||
Serialise_Signal(ser, pFence, Value);
|
||||
|
||||
m_QueueRecord->AddChunk(scope.Get());
|
||||
GetResourceManager()->MarkResourceFrameReferenced(GetResID(pFence), eFrameRef_Read);
|
||||
@@ -668,15 +628,14 @@ HRESULT STDMETHODCALLTYPE WrappedID3D12CommandQueue::Signal(ID3D12Fence *pFence,
|
||||
return m_pReal->Signal(Unwrap(pFence), Value);
|
||||
}
|
||||
|
||||
bool WrappedID3D12CommandQueue::Serialise_Wait(ID3D12Fence *pFence, UINT64 Value)
|
||||
template <typename SerialiserType>
|
||||
bool WrappedID3D12CommandQueue::Serialise_Wait(SerialiserType &ser, ID3D12Fence *pFence, UINT64 Value)
|
||||
{
|
||||
SERIALISE_ELEMENT(ResourceId, Fence, GetResID(pFence));
|
||||
SERIALISE_ELEMENT(UINT64, val, Value);
|
||||
SERIALISE_ELEMENT(pFence);
|
||||
SERIALISE_ELEMENT(Value);
|
||||
|
||||
if(m_State <= EXECUTING && GetResourceManager()->HasLiveResource(Fence))
|
||||
if(IsReplayingAndReading() && pFence)
|
||||
{
|
||||
// pFence = GetResourceManager()->GetLiveAs<ID3D12Fence>(Fence);
|
||||
|
||||
m_pDevice->GPUSync();
|
||||
}
|
||||
|
||||
@@ -685,12 +644,13 @@ bool WrappedID3D12CommandQueue::Serialise_Wait(ID3D12Fence *pFence, UINT64 Value
|
||||
|
||||
HRESULT STDMETHODCALLTYPE WrappedID3D12CommandQueue::Wait(ID3D12Fence *pFence, UINT64 Value)
|
||||
{
|
||||
if(m_State == WRITING_CAPFRAME)
|
||||
if(IsActiveCapturing(m_State))
|
||||
{
|
||||
SCOPED_LOCK(m_Lock);
|
||||
|
||||
SCOPED_SERIALISE_CONTEXT(WAIT);
|
||||
Serialise_Wait(pFence, Value);
|
||||
WriteSerialiser &ser = m_ScratchSerialiser;
|
||||
SCOPED_SERIALISE_CHUNK(D3D12Chunk::Queue_Wait);
|
||||
Serialise_Wait(ser, pFence, Value);
|
||||
|
||||
m_QueueRecord->AddChunk(scope.Get());
|
||||
GetResourceManager()->MarkResourceFrameReferenced(GetResID(pFence), eFrameRef_Read);
|
||||
@@ -708,4 +668,24 @@ HRESULT STDMETHODCALLTYPE WrappedID3D12CommandQueue::GetClockCalibration(UINT64
|
||||
UINT64 *pCpuTimestamp)
|
||||
{
|
||||
return m_pReal->GetClockCalibration(pGpuTimestamp, pCpuTimestamp);
|
||||
}
|
||||
}
|
||||
|
||||
INSTANTIATE_FUNCTION_SERIALISED(
|
||||
void, WrappedID3D12CommandQueue, UpdateTileMappings, ID3D12Resource *pResource,
|
||||
UINT NumResourceRegions, const D3D12_TILED_RESOURCE_COORDINATE *pResourceRegionStartCoordinates,
|
||||
const D3D12_TILE_REGION_SIZE *pResourceRegionSizes, ID3D12Heap *pHeap, UINT NumRanges,
|
||||
const D3D12_TILE_RANGE_FLAGS *pRangeFlags, const UINT *pHeapRangeStartOffsets,
|
||||
const UINT *pRangeTileCounts, D3D12_TILE_MAPPING_FLAGS Flags);
|
||||
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12CommandQueue, CopyTileMappings,
|
||||
ID3D12Resource *pDstResource,
|
||||
const D3D12_TILED_RESOURCE_COORDINATE *pDstRegionStartCoordinate,
|
||||
ID3D12Resource *pSrcResource,
|
||||
const D3D12_TILED_RESOURCE_COORDINATE *pSrcRegionStartCoordinate,
|
||||
const D3D12_TILE_REGION_SIZE *pRegionSize,
|
||||
D3D12_TILE_MAPPING_FLAGS Flags);
|
||||
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12CommandQueue, ExecuteCommandLists,
|
||||
UINT NumCommandLists, ID3D12CommandList *const *ppCommandLists);
|
||||
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12CommandQueue, Signal, ID3D12Fence *pFence,
|
||||
UINT64 Value);
|
||||
INSTANTIATE_FUNCTION_SERIALISED(void, WrappedID3D12CommandQueue, Wait, ID3D12Fence *pFence,
|
||||
UINT64 Value);
|
||||
Reference in New Issue
Block a user