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Only warn if glBindFragDataLocation is not supported
* This becomes very spammy and there's not much that can be done - we just have to hope the program bindings are not variable and end up the same on replay as they were on capture.
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@@ -868,7 +868,7 @@ void CopyProgramFragDataBindings(const GLHookSet &gl, GLuint progsrc, GLuint pro
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{
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// glBindFragDataLocation is not core GLES, but it is in GL_EXT_blend_func_extended
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// TODO what to do if that extension is not supported
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RDCERR("glBindFragDataLocation is not supported!");
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RDCWARN("glBindFragDataLocation is not supported!");
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}
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}
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}
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@@ -955,7 +955,7 @@ void SerialiseProgramBindings(SerialiserType &ser, CaptureState state, const GLH
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{
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// glBindFragDataLocation is not core GLES, but it is in GL_EXT_blend_func_extended
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// TODO what to do if that extension is not supported
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RDCERR("glBindFragDataLocation is not supported!");
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RDCWARN("glBindFragDataLocation is not supported!");
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}
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}
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}
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