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https://github.com/baldurk/renderdoc.git
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Set up serialise user data and replay device pointers properly
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@@ -177,6 +177,8 @@ WrappedID3D12Device::WrappedID3D12Device(ID3D12Device *realDevice, D3D12InitPara
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m_DummyDebug.m_pDevice = this;
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m_WrappedDebug.m_pDevice = this;
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m_Replay.SetDevice(this);
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m_AppControlledCapture = false;
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m_FrameCounter = 0;
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@@ -212,10 +214,11 @@ WrappedID3D12Device::WrappedID3D12Device(ID3D12Device *realDevice, D3D12InitPara
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m_ResourceManager = new D3D12ResourceManager(m_State, m_pSerialiser, this);
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m_pSerialiser->SetUserData(m_ResourceManager);
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if(m_pSerialiser)
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{
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m_pSerialiser->SetUserData(m_ResourceManager);
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m_pSerialiser->SetChunkNameLookup(&GetChunkName);
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}
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// create a temporary and grab its resource ID
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m_ResourceID = ResourceIDGen::GetNewUniqueID();
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@@ -1242,6 +1245,7 @@ void WrappedID3D12Device::SetLogFile(const char *logfile)
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{
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m_pSerialiser = new Serialiser(logfile, Serialiser::READING, false);
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m_pSerialiser->SetChunkNameLookup(&GetChunkName);
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m_pSerialiser->SetUserData(m_ResourceManager);
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SAFE_DELETE(m_ResourceManager);
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m_ResourceManager = new D3D12ResourceManager(m_State, m_pSerialiser, this);
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