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Fix vertex linking in GL_Mesh_Zoo to write to col2 properly
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@@ -84,6 +84,7 @@ void main()
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gl_Position = verts[gl_VertexID%3];
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col = vec4(0, 1, 1, 1);
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col2 = vec2(0.5, 0.5);
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basevtx = gl_BaseVertex;
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baseinst = gl_BaseInstance;
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