Require SSBOs & CS for shader debuggging at minimum

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baldurk committed 2025-12-02 12:17:35 +00:00
1 parent 5a4b4dca03
commit 55e8c42f50
1 file changed
+3 -1
+3 -1
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@@ -225,7 +225,9 @@ APIProperties GLReplay::GetAPIProperties()
ret.degraded = m_Degraded;
ret.vendor = m_DriverInfo.vendor;
ret.pixelHistory = true;
ret.shaderDebugging = OpenGL_ShaderDebugging();
// we require storage buffers and compute shaders
ret.shaderDebugging = OpenGL_ShaderDebugging() && HasExt[ARB_shader_storage_buffer_object] &&
HasExt[ARB_compute_shader];
return ret;
}