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Only complain about initial states being missing for non-buffers
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@@ -171,7 +171,10 @@ bool GLResourceManager::Serialise_InitialState(GLResource res)
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void GLResourceManager::Create_InitialState(ResourceId id, GLResource live, bool hasData)
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{
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RDCUNIMPLEMENTED("Expect all initial states to be created & not skipped, presently");
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if(live.Namespace != eResBuffer)
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{
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RDCUNIMPLEMENTED("Expect all initial states to be created & not skipped, presently");
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}
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}
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void GLResourceManager::Apply_InitialState(GLResource live, InitialContentData initial)
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