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https://github.com/baldurk/renderdoc.git
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Organise source files a bit more, add Core class
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@@ -0,0 +1,12 @@
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#include "Core.h"
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Core::Core()
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{
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}
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Core::~Core()
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{
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}
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@@ -0,0 +1,12 @@
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#ifndef CORE_H
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#define CORE_H
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class Core
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{
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public:
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Core();
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~Core();
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};
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#endif // CORE_H
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+14
-13
@@ -52,26 +52,27 @@ win32 {
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}
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SOURCES += main.cpp\
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MainWindow.cpp \
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SOURCES += Code/main.cpp \
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Windows/MainWindow.cpp \
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Windows/EventBrowser.cpp \
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Windows/TextureViewer.cpp \
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Widgets/CustomPaintWidget.cpp \
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3rdparty/toolwindowmanager/ToolWindowManager.cpp \
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3rdparty/toolwindowmanager/ToolWindowManagerArea.cpp \
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3rdparty/toolwindowmanager/ToolWindowManagerWrapper.cpp \
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EventBrowser.cpp \
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TextureViewer.cpp \
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CustomPaintWidget.cpp
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3rdparty/toolwindowmanager/ToolWindowManagerWrapper.cpp
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HEADERS += MainWindow.h \
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HEADERS += Windows/MainWindow.h \
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Windows/EventBrowser.h \
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Windows/TextureViewer.h \
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Widgets/CustomPaintWidget.h \
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3rdparty/toolwindowmanager/ToolWindowManager.h \
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3rdparty/toolwindowmanager/ToolWindowManagerArea.h \
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3rdparty/toolwindowmanager/ToolWindowManagerWrapper.h \
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EventBrowser.h \
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TextureViewer.h \
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CustomPaintWidget.h
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Code/Core.h
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FORMS += MainWindow.ui \
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EventBrowser.ui \
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TextureViewer.ui
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FORMS += Windows/MainWindow.ui \
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Windows/EventBrowser.ui \
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Windows/TextureViewer.ui
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RESOURCES += \
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resources.qrc
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