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Fix bytesize calculation of vertex output attributes
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@@ -1417,6 +1417,8 @@ static void ConfigureColumnsForShader(ICaptureContext &ctx, const ShaderReflecti
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p.format.compCount = sig.compCount;
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p.format.compType = VarTypeCompType(sig.varType);
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f.type.descriptor.arrayByteStride = p.format.compByteWidth * p.format.compCount;
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if(sig.systemValue == ShaderBuiltin::Position)
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posidx = i;
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