Fix bytesize calculation of vertex output attributes

This commit is contained in:
baldurk
2020-05-20 11:52:24 +01:00
parent fa9215477d
commit 571b286eb3
+2
View File
@@ -1417,6 +1417,8 @@ static void ConfigureColumnsForShader(ICaptureContext &ctx, const ShaderReflecti
p.format.compCount = sig.compCount;
p.format.compType = VarTypeCompType(sig.varType);
f.type.descriptor.arrayByteStride = p.format.compByteWidth * p.format.compCount;
if(sig.systemValue == ShaderBuiltin::Position)
posidx = i;