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Add overlays to clear before current draw/pass. Refs #164
* Depth is not cleared, only colour buffers. * This uses the same definition of pass as the quad overdraw overlay, which isn't quite the same as the auto-grouping passes (which allow for varying colour binds being grouped together). It only counts up to the last draw where the outputs were different.
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@@ -128,12 +128,14 @@ enum TextureDisplayOverlay
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eTexOverlay_None = 0,
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eTexOverlay_Drawcall,
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eTexOverlay_Wireframe,
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eTexOverlay_DepthBoth,
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eTexOverlay_StencilBoth,
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eTexOverlay_Depth,
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eTexOverlay_Stencil,
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eTexOverlay_BackfaceCull,
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eTexOverlay_ViewportScissor,
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eTexOverlay_NaN,
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eTexOverlay_Clipping,
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eTexOverlay_ClearBeforePass,
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eTexOverlay_ClearBeforeDraw,
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eTexOverlay_QuadOverdrawPass,
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eTexOverlay_QuadOverdrawDraw,
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};
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