32-bit compile fix

This commit is contained in:
baldurk
2015-10-25 15:28:16 +01:00
parent 2b7135c85a
commit 761358c899
@@ -446,7 +446,7 @@ GLuint WrappedOpenGL::glCreateShaderProgramv(GLenum type, GLsizei count, const G
GetResourceManager()->AddLiveResource(id, res);
vector<string> src;
for(size_t i=0; i < count; i++)
for(GLsizei i=0; i < count; i++)
src.push_back(strings[i]);
GLuint sepprog = MakeSeparableShaderProgram(m_Real, type, src, NULL);