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32-bit compile fix
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@@ -446,7 +446,7 @@ GLuint WrappedOpenGL::glCreateShaderProgramv(GLenum type, GLsizei count, const G
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GetResourceManager()->AddLiveResource(id, res);
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vector<string> src;
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for(size_t i=0; i < count; i++)
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for(GLsizei i=0; i < count; i++)
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src.push_back(strings[i]);
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GLuint sepprog = MakeSeparableShaderProgram(m_Real, type, src, NULL);
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