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Add overlays to clear before current draw/pass. Refs #164
* Depth is not cleared, only colour buffers. * This uses the same definition of pass as the quad overdraw overlay, which isn't quite the same as the auto-grouping passes (which allow for varying colour binds being grouped together). It only counts up to the last draw where the outputs were different.
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@@ -560,6 +560,8 @@
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"Viewport/Scissor Region",
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"NaN/INF/-ve Display",
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"Clipping",
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"Clear Before Pass",
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"Clear Before Draw",
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"Quad Overdraw (Pass)",
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"Quad Overdraw (Draw)"});
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this.overlay.Name = "overlay";
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