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Remove spammy 'error', that could be triggered from just unused entries
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@@ -290,7 +290,6 @@ void D3D12Replay::FillResourceView(D3D12PipelineState::ResourceView &view, D3D12
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if(desc->GetType() == D3D12Descriptor::TypeSampler || desc->GetType() == D3D12Descriptor::TypeCBV)
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{
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RDCERR("Invalid descriptors - expected a resource view");
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return;
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}
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