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https://github.com/baldurk/renderdoc.git
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Added a couple of helpers to WrappedMTLObject
Dealloc() GetObjCWrappedMTLDevice()
This commit is contained in:
committed by
Baldur Karlsson
parent
ef85b49e91
commit
596e7f0e11
@@ -7,6 +7,7 @@ set(sources
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metal_device.cpp
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metal_device.h
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metal_device_bridge.mm
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metal_resources.cpp
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metal_resources.h
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metal_types_bridge.mm
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metal_types_bridge.h
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@@ -0,0 +1,36 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2022 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "metal_resources.h"
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#include "metal_device.h"
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void WrappedMTLObject::Dealloc()
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{
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// TODO: call the wrapped object destructor
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}
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MTL::Device *WrappedMTLObject::GetObjCWrappedMTLDevice()
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{
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return UnwrapObjC<MTL::Device *>(m_WrappedMTLDevice);
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}
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@@ -57,6 +57,10 @@ struct WrappedMTLObject
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}
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~WrappedMTLObject() = default;
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void Dealloc();
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MTL::Device *GetObjCWrappedMTLDevice();
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void *wrappedObjC;
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void *real;
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ResourceId id;
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