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Fix potential crash if drawcall is null when showing empty ibuffer
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@@ -959,7 +959,7 @@ namespace renderdocui.Windows.PipelineState
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node.Image = global::renderdocui.Properties.Resources.action;
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node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
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node.Tag = new IABufferTag(state.m_IA.ibuffer.Buffer, draw.indexOffset);
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node.Tag = new IABufferTag(state.m_IA.ibuffer.Buffer, draw != null ? draw.indexOffset : 0);
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if (!ibufferUsed)
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InactiveRow(node);
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@@ -976,7 +976,7 @@ namespace renderdocui.Windows.PipelineState
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node.Image = global::renderdocui.Properties.Resources.action;
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node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
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node.Tag = new IABufferTag(state.m_IA.ibuffer.Buffer, draw.indexOffset);
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node.Tag = new IABufferTag(state.m_IA.ibuffer.Buffer, draw != null ? draw.indexOffset : 0);
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EmptyRow(node);
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@@ -1326,7 +1326,7 @@ namespace renderdocui.Windows.PipelineState
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node.Image = global::renderdocui.Properties.Resources.action;
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node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
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node.Tag = new IABufferTag(state.IA.ibuffer.buf, draw.indexOffset);
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node.Tag = new IABufferTag(state.IA.ibuffer.buf, draw != null ? draw.indexOffset : 0);
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if (!ibufferUsed)
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InactiveRow(node);
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@@ -1343,7 +1343,7 @@ namespace renderdocui.Windows.PipelineState
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node.Image = global::renderdocui.Properties.Resources.action;
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node.HoverImage = global::renderdocui.Properties.Resources.action_hover;
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node.Tag = new IABufferTag(state.IA.ibuffer.buf, draw.indexOffset);
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node.Tag = new IABufferTag(state.IA.ibuffer.buf, draw != null ? draw.indexOffset : 0);
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EmptyRow(node);
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