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Hide accidental double-serialise of constantIDs
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@@ -2487,7 +2487,8 @@ void DoSerialise(SerialiserType &ser, VkSpecializationMapEntry &el)
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{
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SERIALISE_MEMBER(constantID);
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SERIALISE_MEMBER(offset);
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SERIALISE_MEMBER(constantID);
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// this was accidentally duplicated - hide it from the UI
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SERIALISE_MEMBER(constantID).Hidden();
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// don't serialise size_t, otherwise capture/replay between different bit-ness won't work
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{
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