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Add check for vulkan
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@@ -717,7 +717,7 @@ namespace renderdoc
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case ShaderStageType.Compute: return "Compute";
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}
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}
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else if(apitype == APIPipelineStateType.OpenGL)
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else if (apitype == APIPipelineStateType.OpenGL || apitype == APIPipelineStateType.Vulkan)
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{
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switch (stage)
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{
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