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Implement glClearBufferSubData
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@@ -105,6 +105,7 @@ const char *GLChunkNames[] =
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"glClearBufferuiv",
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"glClearBufferfi",
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"glClearBufferData",
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"glClearBufferSubData",
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"glPolygonMode",
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"glPolygonOffset",
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"glCullFace",
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@@ -1594,6 +1595,9 @@ void WrappedOpenGL::ProcessChunk(uint64_t offset, GLChunkType context)
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case CLEARBUFFERDATA:
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Serialise_glClearBufferData(eGL_NONE, eGL_NONE, eGL_NONE, eGL_NONE, NULL);
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break;
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case CLEARBUFFERSUBDATA:
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Serialise_glClearBufferSubData(eGL_NONE, eGL_NONE, 0, 0, eGL_NONE, eGL_NONE, NULL);
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break;
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case POLYGON_MODE:
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Serialise_glPolygonMode(eGL_NONE, eGL_NONE);
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break;
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