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https://github.com/baldurk/renderdoc.git
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Implement glClearBufferSubData
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@@ -152,6 +152,7 @@ enum GLChunkType
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CLEARBUFFERUI,
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CLEARBUFFERFI,
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CLEARBUFFERDATA,
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CLEARBUFFERSUBDATA,
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POLYGON_MODE,
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POLYGON_OFFSET,
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CULL_FACE,
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@@ -105,6 +105,7 @@ const char *GLChunkNames[] =
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"glClearBufferuiv",
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"glClearBufferfi",
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"glClearBufferData",
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"glClearBufferSubData",
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"glPolygonMode",
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"glPolygonOffset",
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"glCullFace",
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@@ -1594,6 +1595,9 @@ void WrappedOpenGL::ProcessChunk(uint64_t offset, GLChunkType context)
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case CLEARBUFFERDATA:
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Serialise_glClearBufferData(eGL_NONE, eGL_NONE, eGL_NONE, eGL_NONE, NULL);
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break;
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case CLEARBUFFERSUBDATA:
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Serialise_glClearBufferSubData(eGL_NONE, eGL_NONE, 0, 0, eGL_NONE, eGL_NONE, NULL);
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break;
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case POLYGON_MODE:
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Serialise_glPolygonMode(eGL_NONE, eGL_NONE);
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break;
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@@ -503,7 +503,8 @@ class WrappedOpenGL
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IMPLEMENT_FUNCTION_SERIALISED(void, glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value));
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IMPLEMENT_FUNCTION_SERIALISED(void, glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil));
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IMPLEMENT_FUNCTION_SERIALISED(void, glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data));
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IMPLEMENT_FUNCTION_SERIALISED(void, glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data));
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enum AttribType
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{
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Attrib_GLdouble = 0x01,
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@@ -416,6 +416,7 @@ struct GLHookSet
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PFNGLCLEARBUFFERUIVPROC glClearBufferuiv;
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PFNGLCLEARBUFFERFIPROC glClearBufferfi;
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PFNGLCLEARBUFFERDATAPROC glClearBufferData;
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PFNGLCLEARBUFFERSUBDATAPROC glClearBufferSubData;
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PFNGLSCISSORARRAYVPROC glScissorArrayv;
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PFNGLSCISSORINDEXEDPROC glScissorIndexed;
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PFNGLSCISSORINDEXEDVPROC glScissorIndexedv;
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@@ -435,6 +435,7 @@
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HookExtension(PFNGLCLEARBUFFERUIVPROC, glClearBufferuiv); \
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HookExtension(PFNGLCLEARBUFFERFIPROC, glClearBufferfi); \
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HookExtension(PFNGLCLEARBUFFERDATAPROC, glClearBufferData); \
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HookExtension(PFNGLCLEARBUFFERSUBDATAPROC, glClearBufferSubData); \
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HookExtension(PFNGLSCISSORARRAYVPROC, glScissorArrayv); \
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HookExtension(PFNGLSCISSORINDEXEDPROC, glScissorIndexed); \
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HookExtension(PFNGLSCISSORINDEXEDVPROC, glScissorIndexedv); \
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@@ -1037,6 +1038,7 @@
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HookWrapper3(void, glClearBufferuiv, GLenum, buffer, GLint, drawbuffer, const GLuint *, value); \
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HookWrapper4(void, glClearBufferfi, GLenum, buffer, GLint, drawbuffer, GLfloat, depth, GLint, stencil); \
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HookWrapper5(void, glClearBufferData, GLenum, target, GLenum, internalformat, GLenum, format, GLenum, type, const void *, data); \
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HookWrapper7(void, glClearBufferSubData, GLenum, target, GLenum, internalformat, GLintptr, offset, GLsizeiptr, size, GLenum, format, GLenum, type, const void *, data); \
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HookWrapper3(void, glScissorArrayv, GLuint, first, GLsizei, count, const GLint *, v); \
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HookWrapper5(void, glScissorIndexed, GLuint, index, GLint, left, GLint, bottom, GLsizei, width, GLsizei, height); \
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HookWrapper2(void, glScissorIndexedv, GLuint, index, const GLint *, v); \
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@@ -1015,6 +1015,93 @@ void WrappedOpenGL::glClearBufferData(GLenum target, GLenum internalformat, GLen
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}
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}
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bool WrappedOpenGL::Serialise_glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
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{
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SERIALISE_ELEMENT(GLenum, Target, target);
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SERIALISE_ELEMENT(GLenum, InternalFormat, internalformat);
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SERIALISE_ELEMENT(uint64_t, Offset, (uint64_t)offset);
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SERIALISE_ELEMENT(uint64_t, Size, (uint64_t)size);
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SERIALISE_ELEMENT(GLenum, Format, format);
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SERIALISE_ELEMENT(GLenum, Type, type);
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uint64_t val[4] = {0};
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if(m_State >= WRITING)
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{
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size_t s = 1;
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switch(Format)
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{
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default:
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RDCWARN("Unexpected format %x, defaulting to single component", Format);
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case eGL_RED:
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case eGL_DEPTH_COMPONENT:
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s = 1; break;
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case eGL_RG:
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case eGL_DEPTH_STENCIL:
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s = 2; break;
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case eGL_RGB:
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case eGL_BGR:
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s = 3; break;
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case eGL_RGBA:
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case eGL_BGRA:
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s = 4; break;
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}
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switch(Type)
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{
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case eGL_UNSIGNED_BYTE:
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case eGL_BYTE:
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s *= 1; break;
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case eGL_UNSIGNED_SHORT:
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case eGL_SHORT:
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s *= 2; break;
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case eGL_UNSIGNED_INT:
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case eGL_INT:
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case eGL_FLOAT:
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s *= 4; break;
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default:
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RDCWARN("Unexpected type %x, defaulting to 1 byte single component type", Format);
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case eGL_UNSIGNED_BYTE_3_3_2:
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case eGL_UNSIGNED_BYTE_2_3_3_REV:
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s = 1; break;
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case eGL_UNSIGNED_SHORT_5_6_5:
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case eGL_UNSIGNED_SHORT_5_6_5_REV:
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case eGL_UNSIGNED_SHORT_4_4_4_4:
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case eGL_UNSIGNED_SHORT_4_4_4_4_REV:
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case eGL_UNSIGNED_SHORT_5_5_5_1:
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case eGL_UNSIGNED_SHORT_1_5_5_5_REV:
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case eGL_UNSIGNED_INT_8_8_8_8:
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case eGL_UNSIGNED_INT_8_8_8_8_REV:
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s = 2; break;
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case eGL_UNSIGNED_INT_10_10_10_2:
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case eGL_UNSIGNED_INT_2_10_10_10_REV:
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s = 4; break;
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}
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memcpy(val, data, s);
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}
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m_pSerialiser->Serialise<4>("data", val);
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if(m_State <= EXECUTING)
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{
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m_Real.glClearBufferSubData(Target, InternalFormat, (GLintptr)Offset, (GLsizeiptr)Size, Format, Type, (const void *)&val[0]);
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}
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return true;
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}
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void WrappedOpenGL::glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
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{
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m_Real.glClearBufferSubData(target, internalformat, offset, size, format, type, data);
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if(m_State == WRITING_CAPFRAME)
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{
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SCOPED_SERIALISE_CONTEXT(CLEARBUFFERSUBDATA);
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Serialise_glClearBufferSubData(target, internalformat, offset, size, format, type, data);
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m_ContextRecord->AddChunk(scope.Get());
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}
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}
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bool WrappedOpenGL::Serialise_glClear(GLbitfield mask)
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{
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SERIALISE_ELEMENT(uint32_t, Mask, mask);
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