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Make mesh component highlighting respect colourscheme lightness
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@@ -455,36 +455,45 @@ public:
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int elIdx = columnLookup[col - reservedColumnCount()];
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int compIdx = componentForIndex(col);
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float lightnessOn = qBound(0.25, view->palette().color(QPalette::Base).lightnessF(), 0.75);
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float lightnessOff = lightnessOn > 0.5f ? lightnessOn + 0.2f : lightnessOn - 0.2f;
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static float a = 0.55f;
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static float b = 0.8f;
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if(elIdx == positionEl)
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{
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if(role == Qt::ForegroundRole)
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return QBrush(Qt::black);
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QColor backCol;
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if(compIdx != 3 || !meshInput)
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{
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// C# SkyBlue
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return QBrush(QColor::fromRgb(135, 206, 235));
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backCol = QColor::fromHslF(0.55f, 0.75f, lightnessOn);
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}
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else
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{
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// C# LightCyan
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return QBrush(QColor::fromRgb(224, 255, 255));
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backCol = QColor::fromHslF(0.55f, 0.75f, lightnessOff);
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}
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if(role == Qt::ForegroundRole)
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return QBrush(contrastingColor(backCol, view->palette().color(QPalette::Text)));
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return backCol;
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}
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else if(secondaryEnabled && elIdx == secondaryEl)
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{
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if(role == Qt::ForegroundRole)
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return QBrush(Qt::black);
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QColor backCol;
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if((secondaryElAlpha && compIdx == 3) || (!secondaryElAlpha && compIdx != 3))
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{
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// C# LightGreen
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return QBrush(QColor::fromRgb(144, 238, 144));
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backCol = QColor::fromHslF(0.33f, 0.75f, lightnessOn);
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}
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else
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{
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return QBrush(QColor::fromRgb(200, 238, 200));
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backCol = QColor::fromHslF(0.33f, 0.75f, lightnessOff);
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}
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if(role == Qt::ForegroundRole)
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return QBrush(contrastingColor(backCol, view->palette().color(QPalette::Text)));
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return backCol;
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}
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}
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else
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