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Don't create the AMD counters while capturing
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@@ -158,14 +158,21 @@ D3D11DebugManager::D3D11DebugManager(WrappedID3D11Device *wrapper)
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RenderDoc::Inst().SetProgress(DebugManagerInit, 1.0f);
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AMDCounters *counters = new AMDCounters();
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if(counters->Init((void *)m_pDevice))
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if(RenderDoc::Inst().IsReplayApp())
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{
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m_pAMDCounters = counters;
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AMDCounters *counters = new AMDCounters();
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if(counters->Init((void *)m_pDevice))
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{
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m_pAMDCounters = counters;
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}
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else
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{
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delete counters;
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m_pAMDCounters = NULL;
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}
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}
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else
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{
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delete counters;
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m_pAMDCounters = NULL;
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}
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}
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