Extract out D3D11 initial state code (unchanged) to separate file

This commit is contained in:
baldurk
2017-11-03 17:38:43 +00:00
parent 5bd3493238
commit 5d1ea47414
4 changed files with 1242 additions and 1211 deletions
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -113,6 +113,7 @@
<ClCompile Include="d3d11_device3_wrap.cpp" />
<ClCompile Include="d3d11_device_wrap.cpp" />
<ClCompile Include="d3d11_hooks.cpp" />
<ClCompile Include="d3d11_initstate.cpp" />
<ClCompile Include="d3d11_manager.cpp" />
<ClCompile Include="d3d11_renderstate.cpp" />
<ClCompile Include="d3d11_replay.cpp" />
@@ -87,6 +87,9 @@
<ClCompile Include="d3d11_stringise.cpp">
<Filter>Util</Filter>
</ClCompile>
<ClCompile Include="d3d11_initstate.cpp">
<Filter>Common</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="d3d11_replay.h">