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Extract out D3D11 initial state code (unchanged) to separate file
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@@ -113,6 +113,7 @@
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<ClCompile Include="d3d11_device3_wrap.cpp" />
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<ClCompile Include="d3d11_device_wrap.cpp" />
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<ClCompile Include="d3d11_hooks.cpp" />
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<ClCompile Include="d3d11_initstate.cpp" />
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<ClCompile Include="d3d11_manager.cpp" />
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<ClCompile Include="d3d11_renderstate.cpp" />
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<ClCompile Include="d3d11_replay.cpp" />
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@@ -87,6 +87,9 @@
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<ClCompile Include="d3d11_stringise.cpp">
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<Filter>Util</Filter>
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</ClCompile>
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<ClCompile Include="d3d11_initstate.cpp">
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<Filter>Common</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="d3d11_replay.h">
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