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Fix reading initial state for upload heap buffers.
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@@ -79,10 +79,6 @@ bool D3D12ResourceManager::Prepare_InitialState(ID3D12DeviceChild *res)
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SetInitialContents(GetResID(r), D3D12InitialContents(D3D12InitialContents::MapDirect));
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return true;
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}
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else if(heapProps.Type == D3D12_HEAP_TYPE_UPLOAD)
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{
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return true;
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}
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heapProps.Type = D3D12_HEAP_TYPE_READBACK;
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heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
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@@ -104,7 +100,9 @@ bool D3D12ResourceManager::Prepare_InitialState(ID3D12DeviceChild *res)
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RDCASSERT(states.size() == 1);
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D3D12_RESOURCE_BARRIER barrier;
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const bool needsTransition = (states[0] & D3D12_RESOURCE_STATE_COPY_SOURCE) == 0;
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const bool isUploadHeap = (heapProps.Type == D3D12_HEAP_TYPE_UPLOAD);
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const bool needsTransition =
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!isUploadHeap && ((states[0] & D3D12_RESOURCE_STATE_COPY_SOURCE) == 0);
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if(needsTransition)
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{
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