Enable GPU readback path on D3D12

This commit is contained in:
baldurk
2023-03-23 16:16:02 +00:00
parent 129cb33266
commit 5fbc3ab8ca
@@ -930,9 +930,6 @@ void WrappedID3D12CommandQueue::ExecuteCommandListsInternal(UINT NumCommandLists
{
RDCERR("Unexpected invalid queue type %s", ToStr(type).c_str());
}
else if(1)
{
}
else
{
ID3D12GraphicsCommandList *list = queueReadback.lists[type];