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Enable GPU readback path on D3D12
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@@ -930,9 +930,6 @@ void WrappedID3D12CommandQueue::ExecuteCommandListsInternal(UINT NumCommandLists
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{
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RDCERR("Unexpected invalid queue type %s", ToStr(type).c_str());
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}
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else if(1)
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{
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}
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else
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{
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ID3D12GraphicsCommandList *list = queueReadback.lists[type];
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