Ensure D3D12 descriptors are properly initialised for pipeline state

This commit is contained in:
baldurk
2025-10-15 23:32:00 +01:00
parent f42dbdcdd6
commit 5fd9cd67a5
+1
View File
@@ -755,6 +755,7 @@ void D3D12Replay::FillDescriptor(Descriptor &dst, const D3D12Descriptor *src)
return;
}
dst = {};
dst.resource = rm->GetOriginalID(src->GetResResourceId());
if(dst.resource == ResourceId())