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Ensure D3D12 descriptors are properly initialised for pipeline state
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@@ -755,6 +755,7 @@ void D3D12Replay::FillDescriptor(Descriptor &dst, const D3D12Descriptor *src)
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return;
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}
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dst = {};
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dst.resource = rm->GetOriginalID(src->GetResResourceId());
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if(dst.resource == ResourceId())
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