Fix GL shader editing shader to not use uninitialised data

This commit is contained in:
baldurk
2019-09-18 14:16:28 +01:00
parent f8221d858d
commit 612963bb11
+2 -1
View File
@@ -90,8 +90,9 @@ uniform vec4 zcol;
void main()
{
Color = vec4(0);
#if 1
Color = acol + bcol + ccol;
Color += acol + bcol + ccol;
#endif
Color += zcol.rgba;
}