Removing unnecessary addition of the ReplayOutput::GetTextureDisplay.

This member function wasn't required and the TextureDisplay was
accessible from within the TexxtureViewer as m_TexDisplay.
This commit is contained in:
Richard Khoury
2017-12-15 08:11:56 +11:00
committed by Baldur Karlsson
parent 937c8e7c91
commit 61b227580d
2 changed files with 2 additions and 3 deletions
+2 -2
View File
@@ -3377,8 +3377,8 @@ void TextureViewer::on_saveTex_clicked()
config.id = id;
}
const auto overlayTexID = m_Output->GetDebugOverlayTexID();
const bool hasSelectedOverlay = (m_Output->GetTextureDisplay().overlay != DebugOverlay::NoOverlay);
const ResourceId overlayTexID = m_Output->GetDebugOverlayTexID();
const bool hasSelectedOverlay = (m_TexDisplay.overlay != DebugOverlay::NoOverlay);
const bool hasOverlay = (hasSelectedOverlay && overlayTexID != ResourceId());
TextureSaveDialog saveDialog(*texptr, hasOverlay, config, this);
int res = RDDialog::show(&saveDialog);
-1
View File
@@ -56,7 +56,6 @@ public:
ResourceId GetCustomShaderTexID() { return m_CustomShaderResourceId; }
ResourceId GetDebugOverlayTexID() { return m_OverlayResourceId; }
const TextureDisplay &GetTextureDisplay() { return m_RenderData.texDisplay; }
PixelValue PickPixel(ResourceId texID, bool customShader, uint32_t x, uint32_t y,
uint32_t sliceFace, uint32_t mip, uint32_t sample);
rdcpair<uint32_t, uint32_t> PickVertex(uint32_t eventID, uint32_t x, uint32_t y);