Removing unnecessary addition of the ReplayOutput::GetTextureDisplay.

This member function wasn't required and the TextureDisplay was
accessible from within the TexxtureViewer as m_TexDisplay.
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Richard Khoury authored and Baldur Karlsson committed 2017-12-15 13:20:26 +01:00
1 parent 937c8e7c91
commit 61b227580d
2 files changed
+2 -3

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+2 -2
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@@ -3377,8 +3377,8 @@ void TextureViewer::on_saveTex_clicked()
config.id = id;
}
const auto overlayTexID = m_Output->GetDebugOverlayTexID();
const bool hasSelectedOverlay = (m_Output->GetTextureDisplay().overlay != DebugOverlay::NoOverlay);
const ResourceId overlayTexID = m_Output->GetDebugOverlayTexID();
const bool hasSelectedOverlay = (m_TexDisplay.overlay != DebugOverlay::NoOverlay);
const bool hasOverlay = (hasSelectedOverlay && overlayTexID != ResourceId());
TextureSaveDialog saveDialog(*texptr, hasOverlay, config, this);
int res = RDDialog::show(&saveDialog);