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Change D3D12_Shader_Debug_Zoo test to exercise thread local global mem
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@@ -1000,7 +1000,7 @@ float4 main(v2f IN) : SV_Target0
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// idx = 0
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int idx = intval - IN.tri - 7;
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int prev = gInt;
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gInt += (idx+1);
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gInt += (idx+1) + IN.s.x + IN.s.y;
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gIntArray[idx] = gInt;
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return float4(prev, gInt, gIntArray[idx], gIntArray[idx+1]);
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}
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